Обновление Dota 2 от 23.05.2024: Патч 7.36

Разработчики выпустили глобальный патч в Dota 2, в котором изменению подверглись большинство героев и множество предметов (включая один нейтральный). Кроме того, в игре появились новые механики.

ОБЩИЕ ИЗМЕНЕНИЯ

Врождённые способности

  • У каждого из героев с самого начала игры есть своя врождённая способность
  • Увидеть её можно, наведя мышь на новую иконку, которая и на странице героя, и в игре расположена между способностями героя и древом талантов
  • Врождённые способности бывают двух видов:
    • Одни дают постоянный уникальный эффект — например, Faceless Void замедляет вражеские снаряды атак, а Dawnbreaker раскрывает всю карту с восходом солнца
    • Другие же добавляют обычной способности дополнительный уровень и делают её доступной с самого начала — например, Kunkka сразу имеет способность Tidebringer и может изучить её ещё четыре раза, как обычно. То же самое у Legion Commander и её способности Moment of Courage.

Аспекты

  • Аспекты позволяют выбрать именно тот стиль игры, который лучше подходит вам или конкретной ситуации. У каждого героя есть не менее двух аспектов, и их можно сменить до начала игры, в том числе и на стадии планирования
  • Аспекты можно найти на странице героя над его способностями, в игре над иконкой врождённой способности, в таблице счёта, а также на верхней панели (если зажать клавишу Alt)
  • Аспекты невозможно поменять после стадии планирования, и они не раскрываются вражеской команде до начала игры
  • Аспекты могут влиять на героев самыми разными способами, например:
    • Viper может либо добавить мгновенный урон вокруг жертвы Poison Attack, либо стать более живучим в области действия Nethertoxin
    • Wraith King может либо призывать скелетов, либо наносить атаками дополнительный урон от сглаза
    • Leshrac может либо восстанавливать себе ману атаками, либо ускорить взрывы от способности Diabolic Edict, пожертвовав её уроном постройкам
    • Lone Druid может либо усилить эффект от Spirit Link и сделать вампиризм общим, либо сделать способность True Form действующей не на героя, а на его медведя

Прочие изменения

  • Стадия планирования будет длиться на 15/10/5 секунд дольше в первую/вторую/третью недели после нумерованного обновления
  • Перезарядка укрепления построек больше не сбрасывается при первом разрушении башни третьего разряда
  • Перезарядка укрепления построек теперь сбрасывается при первом разрушении казарм мечников
  • Увеличение радиуса заклинаний теперь действует на все ауры и на прорубающий урон
  • Крипы, взятые игроками под контроль, больше не позволяют отключить защиту от обхода
  • Теперь при добивании союзного героя опыт за его смерть даётся тому, кто наложил эффект, разрешающий добивание
  • Теперь полосы маны всегда видны противникам
  • Теперь эффект фонтана придаёт курьерам максимальную скорость
  • Если в курьере нет предметов, команда «Доставить предметы» отправит его на базу
  • Снижение расхода маны больше не действует на способности, расходующие ману постепенно
  • Отображение скорости атаки больше не приводится к базовому интервалу атак, составляющему 1,7 секунды. Это значит, что максимальная скорость атаки всегда составляет 700, а эффект, увеличивающий скорость атаки на 20, всегда будет отображать именно это число вне зависимости от интервала атак существа. Это визуальное изменение, и оно не влияет на игровой процесс.
  • Теперь дальность применения заклинаний имеет свою иконку и указывается отдельно, рядом с расходом маны и перезарядкой
  • Теперь удержание клавиши Alt отображает радиус обзора всех смотрителей
  • Теперь опыт, полученный благодаря способностям и руна мудрости, отображается в послеигровом меню разбора опыта, доступным подписчикам Dota Plus
  • Добавлен параметр «УЛУЧШАЕТСЯ С:» для способностей, которые улучшаются вместе с другими
  • Теперь рядом с теми значениями способностей, которые улучшаются с помощью Aghanim's Shard, Aghanim's Scepter, талантов или аспектов, отображаются соответствующие иконки
  • Управление для наблюдения в прямом эфире и в записи обновлено для соответствия с отвязкой обзора
  • Теперь туман сил Света или Тьмы верно скрывает игроков, чей обзор отвязан от остальных и которых не видно
  • Теперь наблюдение от лица игрока, чей обзор отвязан от других, корректно скрывает существ, которых не видно
  • Теперь отправка сигнала о предметах противников вне видимости не даёт понять, были ли они использованы
  • Команда -createhero для режима пробы героев поддерживает выбор аспекта: его название или номер нужно написать в конце команды
  • Новая функция в лабораториях Dota: постоянный индикатор дальности. Если зажать клавишу Alt и нажать правой кнопкой мыши на индикатор опыта или дальности атаки (при наведении мыши на атрибуты рядом с портретом), либо способность или предмет, в игре начнёт отображаться соответствующий индикатор дальности. Одновременно может действовать только один индикатор, но он автоматически обновляется, когда радиус или дальность меняются по какой-либо причине.
  • Новая функция в лабораториях Dota: динамический фокус полосы здоровья. Если этот параметр включён, полоса здоровья существа, на которое наведена мышь, будет отображаться поверх других.
  • Добавлена возможность ввести во внутриигровом списке изменений имя героя, чтобы перейти к нему

Ability Draft

  • Врождённые способности в режиме Ability Draft действуют следующим образом:
  • Врождённые способности, которые не отображаются в панели способностей героя, будут автоматически выданы ему при появлении, но их нельзя выбрать
  • Улучшаемые врождённые способности можно выбрать, и они не выдаются автоматически
  • Остальные врождённые способности недоступны в этом режиме
  • Аспекты в режиме Ability Draft действуют следующим образом:
  • Во время стадии планирования вы можете выбрать любой аспект назначенного вам героя
  • Аспекты, дарующие дополнительные способности, недоступны
  • Аспекты, заменяющие способность, будут действовать, если вы выберете заменяемую ими способность
  • Аспект, не действующий на вашего героя, всё равно можно выбрать — в игре вы увидите, что он не действует

ИЗМЕНЕНИЯ ПРЕДМЕТОВ

ROSHAN'S BANNER

  • Item Reworked. Now grants invulnerability to all allied lane creeps in radius
  • Effect radius decreased from 750 to 600
  • Creeps lose Banner's effect once they leave the radius
  • Banner duration decreased from 5 minutes to 2 minutes
  • Melee Hero attacks now deal 2x damage to Roshan's Banner
  • Cast range decreased from global to 1200

DRAGON LANCE

  • Can no longer be disassembled

ETERNAL SHROUD

  • Recipe cost increased from 800 to 900. Total cost increased from 3600 to 3700

ORCHID MALEVOLENCE

  • Fixed Status Resistance sometimes eliminating Soul Burn's damage

BLOODTHORN

  • Fixed Status Resistance sometimes eliminating Soul Rend's damage

MAELSTROM

  • Chain Lightning Damage decreased from 120 to 110

OCTARINE CORE

  • Бонус к здоровью уменьшен с 625 до 550
  • Бонус к мане уменьшен с 625 до 550

SANGE

  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100
  • No longer provides +20% Status Resistance
  • Now provides +20% Slow Resistance

YASHA

  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100

KAYA

  • Recipe cost increased from 550 to 650. Total cost increased from 2000 to 2100

HEAVEN'S HALBERD

  • Recipe cost decreased from 200 to 100. Total cost unchanged
  • No longer provides +16% Status Resistance
  • Now provides +20% Slow Resistance

MANTA STYLE

  • Общая стоимость увеличилась с 4550 до 4650 золота

METEOR HAMMER

  • Recipe cost decreased from 400 to 300. Total cost unchanged

SANGE AND YASHA

  • Общая стоимость увеличилась с 4000 до 4200 золота
  • Now also provides +25% Slow Resistance

YASHA AND KAYA

  • Общая стоимость увеличилась с 4000 до 4200 золота
  • Now also provides +25% Cast Speed Bonus

KAYA AND SANGE

  • Общая стоимость увеличилась с 4000 до 4200 золота
  • No longer provides +25% Status Resistance
  • Now provides +25% Slow Resistance
  • Now also provides +25% Mana Cost/Mana Loss Reduction

WIND WAKER

  • Cyclone Cooldown increased from 13s to 16s

ИЗМЕНЕНИЯ НЕЙТРАЛЬНЫХ ПРЕДМЕТОВ

OGRE SEAL TOTEM

  • Ogre Seal Flop now plays a flail animation while hero is jumping

ИЗМЕНЕНИЯ ГЕРОЕВ

ABADDON

Базовый урон уменьшен на 6

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FONT OF AVERNUS

New Innate ability. Passive, can't be leveled up

Abaddon has a 10% faster respawn time

АСПЕКТЫ

THE QUICKENING

Every time a unit dies within 900 range of Abaddon, all of his cooldowns are reduced by 0.2s. Dying heroes reduce cooldowns by 4s

MEPHITIC SHROUD

APHOTIC SHIELD

Damage Barrier is increased by 50%, but no longer does a burst of damage on expiration. Whenever damage is dealt to the barrier, enemies within 675 range take damage equal to 80% of the absorption amount. Increases duration and cooldown by 2s at all levels

СПОСОБНОСТИ

CURSE OF AVERNUS

No longer silences the target or has an attack counter

Now the full effect is applied on the first attack. Each hit resets the duration

Бонус к скорости атаки уменьшен с 60/80/100/120 до 15/30/45/60

Замедление передвижения уменьшено с 15/30/45/60% до 10/15/20/25%

Damage per Second decreased from 20/30/40/50 to 10/20/30/40

Длительность уменьшена с 4 до 2 секунд

Aghanim's Shard no longer improves slow

ТАЛАНТЫ

Level 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10%

Level 15 Talent Curse of Avernus DPS decreased from +80 to +50

Level 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed

ALCHEMIST

Базовая скорость атаки увеличена со 100 до 110

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GREEVIL'S GREED

Remains as an Innate ability. Passive, can't be leveled up

АСПЕКТЫ

SEED MONEY

Alchemist starts with 250 bonus gold

MIXOLOGIST

CHEMICAL RAGE

Now decreases Berserk Potion cooldown by 50% and Unstable Concoction by 30% for the duration of Chemical Rage

СПОСОБНОСТИ

CORROSIVE WEAPONRY

No longer reduces Status Resistance by 3/4/5/6% per stack

Now reduces Base Attack Damage by 3/4/5/6% per stack

Stats are no longer multiplied during Chemical Rage

CHEMICAL RAGE

Дополнительное восстановление здоровья увеличено с 50/80/110 до 60/90/120

ANCIENT APPARITION

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DEATH RIME

New Innate ability. Passive, can't be leveled up

Ancient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy

АСПЕКТЫ

BONE CHILL

DEATH RIME

Each stack also reduces target's Strength by 0.5/0.75/1/1.25. Improves with Ice Blast level

EXPOSURE

COLD FEET

Deals Death Rime damage to all enemies within 400 radius from target

СПОСОБНОСТИ

COLD FEET

No longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area

Break distance increased from 715 to 725/750/775/800

Длительность оглушения увеличена с 1,6/2/2,4/2,8 до 1,9/2,2/2,5/2,8 секунды

ICE VORTEX

No longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE

CHILLING TOUCH

Applies 2 Death Rime stack that lasts for 4 seconds

Дополнительный урон уменьшен с 40/80/120/160 до 30/60/90/120

Расход маны увеличен с 30/40/50/60 до 45/50/55/60

ICE BLAST

No longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff

ТАЛАНТЫ

Талант 10 уровня: «+40 к урону в секунду от Cold Feet» заменено на «+2 к числу эффектов мороза от Cold Feet»

Level 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage

ANTI-MAGE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MANA BREAK

Now is an Innate ability. Passive, can be leveled up with skill points

Mana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44

Max Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4%

No longer slows the target on full drain by default

АСПЕКТЫ

MAGEBANE'S MIRROR

COUNTERSPELL

Reflects spells when activated

COUNTERSPELL ALLY

Reflects spells when activated

MANA THIRST

Grants bonus attack damage when an enemy hero within 2500 range has less than 60% mana, increasing as their mana is depleted further, up to a maximum of 20/45/70 bonus attack damage at 15% mana, in which Anti-Mage gains vision and True Sight of that hero

СПОСОБНОСТИ

BLINK

Расход маны увеличен с 45 до 50

COUNTERSPELL

No longer reflects spells by default, only blocks them

Расход маны увеличен с 45 до 50

COUNTERSPELL ALLY

No longer reflects spells by default, only blocks them

Расход маны увеличен с 45 до 50

BLINK FRAGMENT

Расход маны увеличен с 45 до 50

Charges decreased from 3 to 2

Base Charge Restore Time decreased from 25s to 20s

ТАЛАНТЫ

Талант 10 уровня: «+9 к силе» заменено на «+10% к сопротивлению магии от Counterspell»

Level 15 Talent -1s Blink Cooldown replaced with 40% Slow on Fully Mana Drained targets (0.75s)

Талант 20 уровня: «+150 к дальности Blink» заменено на «–1 сек. перезарядки Blink»

Талант 25 уровня: «+20% к сопротивлению магии от Counterspell» заменено на «+200 к дальности Blink»

ARC WARDEN

Ability effects no longer depend on the side Arc Warden plays for

ВРОЖДЁННАЯ СПОСОБНОСТЬ

RUNIC INFUSION

New Innate ability. Passive, can't be leveled up

Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes

АСПЕКТЫ

ORDER

Arc Warden and Tempest Double have their respective ability effects

DISORDER

Arc Warden and Tempest Double have their ability effects swapped

СПОСОБНОСТИ

MAGNETIC FIELD

Is now a No Target ability, creating the field centered around its caster

No longer affects buildings and creeps by default

Now always pushes all enemies away from the bubble when created, even without Aghanim's Shard

Aghanim's Shard no longer provides Magic Resistance

Aghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75%

TEMPEST DOUBLE

Duration increased from 18/22/26s to 60s

Distance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50%

Cooldown increased from 70/60/50s to 100/90/80s

Now restarts the ability cooldown if the Tempest Double is killed by enemies

ТАЛАНТЫ

Level 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps

AXE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

COAT OF BLOOD

New Innate ability. Passive, can't be leveled up

Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount

АСПЕКТЫ

ONE MAN ARMY

Increases Axe's Strength by 60% of his armor, as long as there are no allied heroes within a 600 radius of him. Effect lingers for 5s after the ally walks within range

CALL OUT

BERSERKER'S CALL

Increases bonus armor by 5. Taunted enemies gain +45 attack speed for the duration

СПОСОБНОСТИ

BERSERKER'S CALL

Bonus Armor decreased from 16/19/22/25 to 14/16/18/20

Aghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore

BATTLE HUNGER

Now applies immediately after applying and every 0.5s after

Aghanim's Scepter no longer provides armor to Axe. Now makes multiple Battle Hunger debuffs stackable

COUNTER HELIX

Aghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5

Aghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks

CULLING BLADE

Bonus armor on kills moved to Innate ability

ТАЛАНТЫ

Level 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor

BANE

Strength gain increased from 2.5 to 2.7

Agility gain increased from 2.5 to 2.7

Intelligence gain increased from 2.5 to 2.7

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ICHOR OF NYCTASHA

New Innate ability. Passive, can't be leveled up

Bane's attribute gains are always evenly distributed across all three attributes

АСПЕКТЫ

DREAM STALKER

NIGHTMARE

Bane gains 40/50/60/70 attack speed when attacking Nightmare affected units

SLEEPWALK

NIGHTMARE

Makes it a Vector Targeted ability. Affected unit starts unobstructed movement in the chosen direction at 75 speed. If the effect is passed by attacking, the newly affected unit will also move in the selected direction

СПОСОБНОСТИ

NIGHTMARE

No longer grants bonus attack speed by default

BATRIDER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SMOLDERING RESIN

New Innate ability. Passive, can't be leveled up

Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block

АСПЕКТЫ

STOKED

After using an ability or item on an enemy hero that applies a forced movement effect, gain +10% Movement Speed and +8% Spell Amplification for 7s. Does not stack

ARSONIST

STICKY NAPALM

Makes it apply to buildings, dealing 25% damage

СПОСОБНОСТИ

STICKY NAPALM

Damage per stack increased from 4/8/12/16 to 5/10/15/20

Damage to creeps decreased from 50% to 20%

Creep penalty now also applies to Application damage

FLAMEBREAK

Projectile speed increased from 1400 to 1700

FIREFLY

Damage per second decreased from 30/60/90/120 to 25/50/75/100

FLAMING LASSO

Total Damage increased from 100/200/300 to 200/350/500

BEASTMASTER

Base Agility increased from 18 to 22

ВРОЖДЁННАЯ СПОСОБНОСТЬ

INNER BEAST

Now is an Innate ability. Passive, can be leveled up with skill points

Bonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55

Now only affects Beastmaster and units under his control

АСПЕКТЫ

WILD HUNT

INNER BEAST

Bonus attack speed from Inner Beast is increased by 1/2/3/4/5 per unit controlled by Beastmaster that is currently under the effect of Inner Beast

BEAST MODE

INNER BEAST

Can be activated to increase Beastmaster's attack speed by 8/16/24/32/40. While this effect is active, his attacks will apply Wild Axes debuff of the current level. Duration: 6s. Mana Cost: 35. Cooldown: 20s

ТАЛАНТЫ

Level 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2%

Level 10 Talent +30 Damage replaced with 5% Inner Beast Aura Magic Resist

Level 20 Talent +30 Boar and Hawk Damage replaced with +30 Damage to Beastmaster and his units

Level 25 Talent -5s Wild Axes Cooldown replaced with No Wild Axes Cooldown

BLOODSEEKER

Base Movement Speed decreased from 300 to 285

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SANGUIVORE

New Innate ability. Passive, improves with Bloodseeker's level

Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range

This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%

АСПЕКТЫ

ARTERIAL SPRAY

RUPTURE

When attacking a Ruptured target, Bloodseeker and the target get pushed 50 units in the direction Bloodseeker is facing

BLOODRUSH

THIRST

Can be activated to grant 50% bonus Movement Speed for 5s. Thirst does not grant passive movement speed while on cooldown. Cooldown: 15s. Mana Cost: 50

СПОСОБНОСТИ

BLOODRAGE

Aghanim's Shard Heal/Damage increased from 30 to 35

THIRST

No longer has a Max HP threshold and starts at 100%

Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40%

Healing on kills moved to Innate ability

BLOOD MIST

Now increases healing by Sanguivore instead of Thirst

BOUNTY HUNTER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BIG GAME HUNTER

New Innate ability. Passive, can't be leveled up

When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold

АСПЕКТЫ

THROUGH AND THROUGH

SHURIKEN TOSS

The shuriken damages and slows all units it passes through

CUTPURSE

TRACK

Bounty Hunter steals 4/8/12/16 gold every time he targets a hero with a spell. Value depends on the current level of Track

СПОСОБНОСТИ

SHURIKEN TOSS

Damage increased from 100/150/200/250 to 100/170/240/310

Mana Cost increased from 50/60/70/80 to 65/70/75/80

No longer slows Attack Speed

SHADOW WALK

Mana Cost decreased from 55 to 50

TRACK

No longer grants bonus damage to Shuriken Toss

No longer provides a critical strike on attacks

Now increases all damage taken by the target by 8/14/20%

FRIENDLY SHADOW

Mana Cost decreased from 55 to 50

ТАЛАНТЫ

Level 25 Talent 2 Shuriken Toss charges replaced with +275 Shuriken Toss Damage

BREWMASTER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DRUNKEN BRAWLER

Now is an Innate ability. Passive, can be leveled up with skill points

Earth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9

Earth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%

Storm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30%

Storm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12%

Fire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180%

Fire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30

Void Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20%

Void Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25%

АСПЕКТЫ

ROLL OUT THE BARREL

CINDER BREW

When casting Cinder Brew, Brewmaster rolls the whole barrel in the targeted direction, dealing damage and drenching enemies with Cinder Brew along the way within 350 radius from the barrel. Enemies hit by the 75 range wide barrel take 50/75/100/125 physical damage. The barrel always rolls for a distance of 950 and then explodes, drenching all enemies within 400 radius. Barrel Speed: 900

DRUNKEN MASTER

DRUNKEN BRAWLER

When brewed up, Brewmaster moves with a varying amount of movement speed, altering between 20% slower and 50% faster

СПОСОБНОСТИ

THUNDER CLAP

Damage decreased from 90/160/230/300 to 75/150/225/300

Movement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60%

Attack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60

CINDER BREW

Can now be ignited only from magical and pure damage. Physical damage spells will not ignite the target

PRIMAL SPLIT

Earth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200

Storm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s

Storm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s

Storm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40%

PRIMAL COMPANION

Brewlings no longer have any movement, cooldown or casting penalties

BRISTLEBACK

Base Damage decreased by 8

ВРОЖДЁННАЯ СПОСОБНОСТЬ

WARPATH

Now is an Innate ability. Passive, can be leveled up with skill points

Damage per stack rescaled from 15/20/25 to 5/15/20/25

Movement per stack rescaled from 2/3/4% to 0/2/3/4%

Stack Duration increased from 8/10/12s to 12/16/18/20s

Max Stacks rescaled from 8/10/12 to 4/8/10/12

АСПЕКТЫ

BERSERK

WARPATH

Increases Attack Speed by 5/10/15/20 per stack

Damage per stack decreased from 5/15/20/25 to 5 at all levels

SNOT ROCKET

VISCOUS NASAL GOO

Stack Limit increased from 4 to 6

Armor Reduction per stack increased from 1.5/2/2.5/3 to 2.5/3/3.5/4

BRISTLEBACK

Instead of Quill Spray, shoots Viscous Nasal Goo in a 900 radius whenever the damage threshold is met

СПОСОБНОСТИ

VISCOUS NASAL GOO

Aghanim's Shard no longer increases Stack Limit

QUILL SPRAY

Quill Stack Damage rescaled from 28/30/32/34 to 30

BRISTLEBACK

Aghanim's Scepter Spray interval increased from 0.35s to 0.4s

BROODMOTHER

Silken Bola ability replaced with Incapacitating Bite

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SPIDER'S MILK

New Innate ability. Passive, can't be leveled up

Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s

This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40%

АСПЕКТЫ

NECROTIC WEBS

SPIN WEB

Enemies within the web have their Health Regen reduced by 10/15/20/25%

FEEDING FRENZY

INSATIABLE HUNGER

Applies bonuses to all Spiderlings under Broodmother's control in a 800 radius

СПОСОБНОСТИ

SPIN WEB

Movespeed bonus no longer decrease with unit's current Health

No longer provides Health Regen

INCAPACITATING BITE

New basic ability

On Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds

SPAWN SPIDERLINGS

Spiderlings now create similar Spiderlings instead of Spiderites

Now also slows target by 25/35/45% for 4s

Spiderling Health decreased from 320 to 300

ТАЛАНТЫ

Level 15 Talent Spiderlings Health decreased from +150 to +125

Level 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus

Level 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance

CENTAUR WARRUNNER

Base Health Regen decreased from 5 to 4

Base Movement Speed decreased from 310 to 305

ВРОЖДЁННАЯ СПОСОБНОСТЬ

RAWHIDE

New Innate ability. Passive, can't be leveled up

Centaur Warrunner permanently gain +40 max health every 120s

АСПЕКТЫ

COUNTER-STRIKE

DOUBLE EDGE

Damage is increased by 25% of the damage Centaur Warrunner took in the last 6s from enemy heroes, up to a maximum of 100% bonus Double Edge damage. Damage counter resets on Double Edge cast

HORSEPOWER

Centaur Warrunner gains 40% of his Strength as bonus movement speed. Does not stack with movement speed bonuses from boots. Max movement speed cap increased from 550 to 600

СПОСОБНОСТИ

STAMPEDE

Cooldown increased from 90s to 100/95/90s

HITCH A RIDE

Now grants invulnerability to the mounted target

No longer ends when blinking/teleporting

CHAOS KNIGHT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

REINS OF CHAOS

New Innate ability. Passive, can't be leveled up

Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn

АСПЕКТЫ

PHANTASMAGORIA

All illusions created by or of Chaos Knight are Strong Illusions. This includes Phantasm, illusions of allies created with Aghanim's Scepter, items, Illusion Rune, and illusions of Chaos Knight by other players both allied and enemy (i.e. by Shadow Demon). Additionally, Chaos Knight's Illusions within 1200 radius have 20% damage reduction

IRRATIONALITY

REALITY RIFT

Adds an equal chance to apply either Break, or Disarm, or nothing on the targeted enemy. This debuff lasts for 50% of the armor reduction duration

СПОСОБНОСТИ

CHAOS BOLT

Max Damage increased from 150/210/270/330 to 150/230/310/390

Aghanim's Shard no longer increases cast range by 150

Aghanim's Shard illusions deal 30% less damage

REALITY RIFT

Cast Point improved from 0.3s to 0.25s

PHANTASM

Illusions from this ability are no longer Strong Illusions by default

ТАЛАНТЫ

Level 15 Talent -100% Phantasm Illusion Incoming Damage replaced with +12 Strength

CHEN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SUMMON CONVERT

New Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level

Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn

Which creature is summoned is dependent on the chosen Facet

АСПЕКТЫ

CENTAUR CONVERT

Chen's convert is a Centaur creep. Summoned unit depends on the level of Holy Persuasion: Centaur Courser (levels 0-2) or Centaur Conqueror (levels 3 and 4)

WOLF CONVERT

Chen's convert is a Wolf creep. Summoned unit depends on the level of Holy Persuasion: Giant Wolf (levels 0-2) or Alpha Wolf (levels 3 and 4)

HELLBEAR CONVERT

Chen's convert is a Hellbear creep. Summoned unit depends on the level of Holy Persuasion: Hellbear (levels 0-2) or Hellbear Smasher (levels 3 and 4)

TROLL CONVERT

Chen's convert is a Troll creep. Summoned unit depends on the level of Holy Persuasion: Hill Troll (levels 0-3) or Dark Troll Summoner (level 4)

SATYR CONVERT

Chen's convert is a Satyr creep. Summoned unit depends on the level of Holy Persuasion: Satyr Mindstealer (levels 0-3) or Satyr Tormenter (level 4)

СПОСОБНОСТИ

HOLY PERSUASION

No longer has a minimum health threshold

Now dominated creep's health is set to 400 + 50 x Chen's Level

Bonus Damage decreased from 4/10/16/22 to 2/7/11/15

Move Speed Bonus decreased from 10/20/30/40 to 5/10/20/30

Gold bounty for dominating a creep decreased from 100% to 25/50/75/100%

Aghanim's Scepter's Martyrdom ability now has a global cast range

DIVINE FAVOR

Armor Bonus rescaled from 9/12/15/18 to 5/10/15/20

Active Heal Amplification now also affects Health Regen

Healing and Regen Amplification decreased from 20% to 5/10/15/20%

Now upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units

HAND OF GOD

Heal over time duration increased from 8s to 10s

CLINKZ

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BONE AND ARROW

New Innate ability. Passive, can't be leveled up

Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes

АСПЕКТЫ

SUPPRESSIVE FIRE

STRAFE

Enemies hit by attacks from Strafe get a debuff that causes them to miss 5% of their attacks. Debuff stacks when applied from different sources (i.e. Clinkz and each individual skeleton). Stacks expire 1 second after the Strafe duration has concluded. Miss applies to buildings as well

Attack Range Bonus increased from 200 to 300

ENGULFING STEP

DEATH PACT

Casting Death Pact makes Clinkz take the place of the consumed unit, while leaving a Skeleton Archer in his previous position. Also reduces Death Pact charge restore time by 10s

СПОСОБНОСТИ

STRAFE

Attack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60%

Mana Cost decreased from 75/80/85/90 to 60/70/80/90

DEATH PACT

Cast Range decreased from 900 to 700

CLOCKWERK

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ARMOR POWER

New Innate ability. Passive, can't be leveled up

Outgoing damage is increased by 0.3% per point of armor

АСПЕКТЫ

HOOKUP

HOOKSHOT

If the hook hits an ally to pull into, cooldown is reduced by 75% and stun/damage radius is increased from 175 to 300

EXPANDED ARMATURE

POWER COGS

Cogs are formed in a radius increased by 115. Cogs have a smaller trigger radius, but they can affect enemies inside, pushing them towards the center

СПОСОБНОСТИ

POWER COGS

No longer provide a magic damage barrier to allies

Power Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1000 distance

Now destroy trees inside the cogs when cast

CRYSTAL MAIDEN

Base Mana Regen decreased from 0.5 to 0

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BLUEHEART FLOE

New Innate ability. Passive, can't be leveled up

Crystal Maiden has 50% Mana Regen Amplification

АСПЕКТЫ

FROZEN EXPANSE

ARCANE AURA

Increases Crystal Maiden's cast range by 50/75/100/125, and provides 7/8/9/10% AoE Bonus

COLD COMFORT

ARCANE AURA

Every time Crystal Maiden casts a spell, allied heroes within aura's close radius receive 10/15/20/25% of mana spent

СПОСОБНОСТИ

FROSTBITE

No longer has bonus duration on non-ancient creeps

Now deals 4x damage to non-ancient creeps

Tick Interval increased from 0.2s to 0.25s

ARCANE AURA

Self bonus factor for Mana Regen removed. Crystal Maiden receives Close Mana Regen bonus which is also amplified by the Innate ability

FREEZING FIELD

No longer grants armor

Attack Speed Slow increased from 60 to 80/120/160

CRYSTAL CLONE

Now can be aimed where Crystal Maiden will slide

DARK SEER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MENTAL FORTITUDE

New Innate ability. Passive, can't be leveled up

Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them

АСПЕКТЫ

QUICK WIT

Dark Seer gains 0.5 Attack Speed per each point of Intelligence

HEART OF BATTLE

Base Movement Speed decreased to 275. Dark Seer gains 8% of the movement speed of all heroes within 900 radius

СПОСОБНОСТИ

SURGE

Aghanim's Shard Damage per second from Trail increased from 35 to 40

ION SHELL

Cast Point improved from 0.4s to 0.2s

ТАЛАНТЫ

Level 10 Talent Ion Shell Radius increased from +50 to +65

DARK WILLOW

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PIXIE DUST

New Innate ability. Passive, can't be leveled up

Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state

АСПЕКТЫ

THROWING SHADE

SHADOW REALM

While in Shadow Realm, Dark Willow emits a 600 radius aura that increases damage that she deals to enemies affected by it by up to 25%. Damage scales based on how long she remains under the effects of Shadow Realm

THORNY THICKET

BRAMBLE MAZE

Creates 4 additional brambles on the outer ring that last 50% less. Enemies rooted by any bramble take 10% more spell damage

СПОСОБНОСТИ

CURSED CROWN

Backswing improved from 0.8s to 0.4s

Cooldown decreased from 18/16/14/12s to 17/15/13/11s

TERRORIZE

Radius increased from 400 to 400/450/500

ТАЛАНТЫ

Level 15 Talent Cursed Crown AoE decreased from +160 to +150

Level 25 Talent +100 Attack Speed replaced with 500 Terrorize Impact Damage

DAWNBREAKER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BREAK OF DAWN

New Innate ability. Passive, can't be leveled up

Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that

АСПЕКТЫ

SOLAR CHARGED

LUMINOSITY

Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities (non-items) by 1s

GLEAMING HAMMER

CELESTIAL HAMMER

When the hammer is on the ground, it emits a weaker pulsing effect of Solar Guardian in a 200 AoE around it. Its efficiency is reduced by 50%. Increases the duration that the hammer can remain stationary to 4s

СПОСОБНОСТИ

STARBREAKER

Fixed a bug that prevented Swipe Damage from being applied to creeps

SOLAR GUARDIAN

Healing now affects Dawnbreaker herself if she is in the target area of effect

Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast

DAZZLE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

WEAVE

Ability returns as an Innate. Passive, can't be leveled up

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration

АСПЕКТЫ

NOTHL BOON

Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10s. If the target already has a larger barrier from Nothl Boon, it will be refreshed instead of being added onto

POISON BLOOM

POISON TOUCH

Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of 25/50/75/100 additional damage, and prompts additional Poison Touch projectiles to fire at enemies within 450 AoE to the target. The amount of additional units affected is equal to the Poison Touch number of targets

СПОСОБНОСТИ

BAD JUJU

No longer applies armor gain/loss on its own

ТАЛАНТЫ

Level 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase

DEATH PROPHET

ВРОЖДЁННАЯ СПОСОБНОСТЬ

WITCHCRAFT

Ability returns as an Innate. Passive, improves with Death Prophet's level

Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level

АСПЕКТЫ

SUPPRESS

SILENCE

Applies movement slow to affected units by 10/15/20/25%

SPIRIT COLLECTOR

Whenever a hero dies, Death Prophet traps their spirit as a charge for later use. This affects both allies and enemies within a 2000 range. Can be disabled by Break to prevent Death Prophet from gaining charges

EXORCISM

Casting Exorcism consumes all Spirit Collector charges to replace 1 standard spirit per charge with spirits of fallen heroes that deal 75-80/88-93/101-106 damage. If any hero is killed during Exorcism, their spirit will instantly replace a standard spirit if possible, otherwise no charge is gained

СПОСОБНОСТИ

SILENCE

No longer slows movement speed by default

EXORCISM

No longer grants passive movement speed

ТАЛАНТЫ

Level 10 Talent +30 Damage replaced with +40 Attack Speed

Level 15 Talent Health decreased from +300 to +250

Level 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25

Level 20 Talent +15% Silence Move Speed Slow replaced with +50 Crypt Swarm Damage

DISRUPTOR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ELECTROMAGNETIC REPULSION

New Innate ability. Passive, can't be leveled up

Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s

АСПЕКТЫ

THUNDERSTORM

THUNDER STRIKE

Strikes all enemies within Kinetic Field

KINETIC FENCE

Replaces Kinetic Field with a new ability Kinetic Fence

KINETIC FENCE

Spell is vector targeted. Creates a single flat wall with a width of 1200. The wall is created after a 0.75s formation delay and has a duration of 2.6/3.2/3.8/4.4s. Has 2 charges with 20/18/16/14s base charge restore time

СПОСОБНОСТИ

THUNDER STRIKE

No longer has any Kinetic Field interactions by default

Aghanim's Shard bonus range decreased from 800 to 400

Aghanim's Shard bonus strikes decreased from 2 to 1

Aghanim's Shard Duration on the ground decreased from 7s to 5s

GLIMPSE

Max Damage rescaled from 125/175/225/275 to 100/160/220/280

KINETIC FIELD

Cooldown increased from 20/17/14/11s to 20/18/16/14s

ТАЛАНТЫ

Level 25 Talent Static Storm Radius decreased from +200 to +150

DOOM

Base Damage decreased by 2

Base Health Regen increased from 0.25 to 1.25

Strength gain increased from 3.7 to 3.8

ВРОЖДЁННАЯ СПОСОБНОСТЬ

LVL ? PAIN

New Innate ability. Passive, can't be leveled up

Doom deals 10% bonus attack damage to enemies whose level is lower than his

АСПЕКТЫ

GLUTTONY

DEVOUR

Replaces 70s cooldown with 2 charges with 90s restore time. Stolen creep abilities are upgraded by one level

DEVIL'S BARGAIN

Items sell back for 90% of their price, but buyback costs 15% more

СПОСОБНОСТИ

DEVOUR

No longer grants 1/3/5/7 armor for the duration

SCORCHED EARTH

Cooldown increased from 35s to 41/39/37/35s

ТАЛАНТЫ

Level 10 Talent Scorched Earth Damage decreased from +12 to +10

Level 15 Talent Scorched Earth Movement Speed decreased from +7% to +5%

Level 20 Talent Infernal Blade Max HP as Damage increased from +2% to +2.5%

DRAGON KNIGHT

Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DRAGON BLOOD

Now is an Innate ability. Passive, improves with Dragon Knight's level

Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level

Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form

АСПЕКТЫ

FIRE DRAGON

WYRM'S WRATH

While in human form, attacks have 20/30/40/50% cleave with 450 range

ELDER DRAGON FORM

While in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target

CORROSIVE DRAGON

WYRM'S WRATH

While in human form, attacks apply poison to the target. It deals 10/15/20/25 damage per second and reduces the target's armor by 1/2/3/4. Duration: 3s. Poison also affects buildings

ELDER DRAGON FORM

While in dragon form, poison damage and armor reduction are increased by 30/40/50/60%, and it's applied to all enemies within 350 range from the attack target

FROST DRAGON

WYRM'S WRATH

While in human form, attacks apply frost to the target. It reduces enemies' movement speed by 14/21/28/35%, attack speed by 14/21/28/35, and all health they restore by 14/21/28/35%. Duration: 3s. Frost doesn't affect buildings

ELDER DRAGON FORM

While in dragon form, all reductions from frost are increased by 30/40/50/60%, and it's is applied to all enemies within 350 range from the attack target

СПОСОБНОСТИ

BREATHE FIRE

No longer applies dragon's attack effects

WYRM'S WRATH

New basic ability

Provides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet

ELDER DRAGON FORM

No longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet

Now increases attack damage by 20/60/100

Aghanim's Scepter Black Dragon form no longer increases Magic Resistance

DROW RANGER

Base Movement Speed increased from 300 to 310

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PRECISION AURA

Ability returns as an Innate. Passive, improves with Drow Ranger's level

Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself

АСПЕКТЫ

VANTAGE POINT

Drow Ranger deals 20% more damage with attacks from high ground

SIDESTEP

MULTISHOT

Drow Ranger can use items and move during Multishot with a 40% movement speed penalty while aiming at the initial target direction

СПОСОБНОСТИ

FROST ARROWS

Movement Speed Slow decreased from 10/25/40/55% to 10/20/30/40%

GUST

No longer grants bonus Movement Speed

MULTISHOT

No longer has bonus slow duration and instead applies the normal Frost Arrows duration

MARKSMANSHIP

Bonus Agility for allies moved to Innate ability

ТАЛАНТЫ

Level 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown

Level 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed

Level 25 Talent Marksmanship Chance decreased from +12% to +10%

EARTH SPIRIT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

STONE REMNANT

Remains as an Innate ability. Active, improves with Earth Spirit's level

АСПЕКТЫ

RESONANCE

STONE REMNANT

Stone Remnants have a duration of 60s

Has 7 charges, with an additional +1 max charge gained every 5 hero levels. Charge Restore Time: 18s. Mana Cost: 0

MAGNETIZE

Each magnetized Stone Remnant gives Earth Spirit 40/80/120 bonus attack damage. Does not stack

STEPPING STONE

STONE REMNANT

Stone Remnants have a duration of 20s

Does not use charges, instead has a cooldown of 4s. Mana Cost: 15

ROLLING BOULDER

No longer destroys Stone Remnants

СПОСОБНОСТИ

GEOMAGNETIC GRIP

Remnant Damage increased from 50/100/150/200 to 50/125/200/275

Cast Range rescaled from 1100 to 1000/1100/1200/1300

MAGNETIZE

Remnant Refresh/Explosion Radius increased from 400 to 600

ТАЛАНТЫ

Level 20 Talent Geomagnetic Grip Cooldown Reduction increased from 2s to 3s

EARTHSHAKER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

AFTERSHOCK

Now is an Innate ability. Passive, can be leveled up with skill points

Damage rescaled from 70/100/130/160 to 35/70/100/130/160

Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s

АСПЕКТЫ

TECTONIC BUILDUP

AFTERSHOCK

Radius is increased by 50 with every 10 hero levels

SLUGGER

ENCHANT TOTEM

Killing an enemy with an empowered attack will send their body flying 1200 units at 1600 speed, dealing 5% of the killed unit's Max Health as damage to all enemies it passes through. This damage is increased by 50/80/110/140 if the killed unit is a creep and 150/250/350/450 damage if it was a hero

ТАЛАНТЫ

Level 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown

ELDER TITAN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ASTRAL SPIRIT

Now is an Innate ability. Active, can be leveled up with skill points

Bonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8%

Bonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15

Bonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80

Bonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6

Mana Cost rescaled from 80/90/100/110 to 70/80/90/100/110

Cooldown rescaled from 23/21/19/17s to 25/23/21/19/17s

АСПЕКТЫ

DECONSTRUCTION

NATURAL ORDER

Every second an enemy hero stays under the effect of the aura, they lose an additional 1 armor and 1% magic resistance. Stacks up to 20 times

MOMENTUM

Elder Titan's attack speed is decreased by 75, but he receives 20% of his movement speed as bonus attack speed

EMBER SPIRIT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FLAME GUARD

Now is an Innate ability. Active, can be leveled up with skill points

Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second

Magical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285

Duration rescaled from 11/14/17/20s to 10/12/14/16/18s

Active Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55

АСПЕКТЫ

DOUBLE IMPACT

SLEIGHT OF FIST

When connecting with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time with damage reduced by 40% at the end of the Sleight of Fist

CHAIN GANG

SEARING CHAINS

When Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once

Unit Count increased from 3 to 4

СПОСОБНОСТИ

SLEIGHT OF FIST

Cooldown decreased from 15/12/9/6s to 12/10/8/6s

ТАЛАНТЫ

Level 15 Talent +50 Flame Guard DPS replaced with +100% Flame Guard DPS

Level 20 Talent +1 Searing Chains Target replaced with +60 Searing Chains Damage

ENCHANTRESS

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FOREST FREEBIE

New Innate ability. Passive, can't be leveled up

Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available

АСПЕКТЫ

OVERPROTECTIVE WISPS

NATURE'S ATTENDANTS

Whenever Enchantress takes more than 250 damage from enemy heroes, 1 wisp appears to heal her for 4s. Can't have more than 4 overprotective wisps at a time

SPELLBOUND

ENCHANT

Enchantress gains 50/100/150/200 additional attack range when attacking enchanted enemy heroes

Cast Range increased from 500/550/600/650 to 550/650/750/850

СПОСОБНОСТИ

ENCHANT

No longer deals damage per second to heroes

Enchantress receives 50% of the experience bounty of the enchanted creep

Enchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available

Creep Bonus Health decreased from 200/300/400/500 to 150/250/350/450

ТАЛАНТЫ

Level 15 Talent +5 Nature's Attendants Wisps replaced with +8 Nature's Attendants Heal

Level 20 Talent +30% Enchanted Creep Health/Damage replaced with +150 Health / +25 Damage for Enchanted Creeps

Level 25 Talent +20 Nature's Attendants Heal replaced with +12 Nature's Attendants Wisps

ENIGMA

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GRAVITY WELL

New Innate ability. Passive, can't be leveled up

Allies near Enigma have a Damage Reduction bonus that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance

АСПЕКТЫ

EVENT HORIZON

Enemies in a 600 radius have a 15% movespeed slow while moving away from Enigma

SPLITTING IMAGE

DEMONIC SUMMONING

Whenever Enigma takes more than 350 damage from any source, he spawns an Eidolon next to him. These Eidolons have 50% reduced gold and experience bounty. Damage counter resets after 7s

СПОСОБНОСТИ

MIDNIGHT PULSE

Mana Cost increased from 50/80/110/140 to 65/90/115/140

BLACK HOLE

Aghanim's Scepter Max HP as Damage increased from 3.5% to 4%

ТАЛАНТЫ

Level 15 Talent Malefice Instance Damage increased from +35 to +40

Level 25 Talent Demonic Summoning Eidolons decreased from +5 to +4

FACELESS VOID

Agility gain increased from 3.0 to 3.3

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DISTORTION FIELD

New Innate ability. Passive, levels up with Chronosphere

Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500

АСПЕКТЫ

TEMPORAL IMPUNITY

TIME WALK

Faceless Void is guaranteed to backtrack any damage for 1s after casting Time Walk

TIME ZONE

Replaces Chronosphere with a new ability Time Zone

TIME ZONE

Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Doesn't pierce Debuff Immunity

Attack Speed Manipulation: 50/100/150, Move Speed Manipulation: 50/60/70%, Cast Speed Manipulation: 40/50/60%, Turn Speed Manipulation: 30/40/50%, Projectile Speed Manipulation: 30/40/50%

Radius: 800, Duration: 5/5.5/6s, Mana Cost: 150/225/300, Cooldown: 130/120/110s

СПОСОБНОСТИ

TIME DILATION

Mana Cost increased from 75/80/85/90 to 90

GRIMSTROKE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

INK TRAIL

New Innate ability. Passive, can't be leveled up

Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings

АСПЕКТЫ

INKSTIGATE

INK SWELL

Adds the new Ink Explosion sub-ability, allowing Grimstroke to manually trigger Ink Swell

Buff Duration is 4s

FINE ART

STROKE OF FATE

Makes ability Vector Targeted to curve ink path's trajectory

Increases bonus damage per target from 20/30/40/50 to 20/35/50/65

СПОСОБНОСТИ

STROKE OF FATE

Now applies Ink Trail effect on hit

PHANTOM'S EMBRACE

The phantom is no longer disjointable while returning to Grimstroke

INK SWELL

Buff duration decreased from 5s to 3s

No longer can be manually triggered by default

ТАЛАНТЫ

Level 20 Talent +1000 Stroke of Fate Cast Range replaced with +75% Stroke of Fate Damage

Level 25 Talent +75% Stroke of Fate Damage replaced with +70% Stroke of Fate Speed and Travel Range

GYROCOPTER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

CHOP SHOP

New Innate ability. Passive, can't be leveled up

Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost

АСПЕКТЫ

SECONDARY STRIKES

CALL DOWN

Decreases strike interval to 0.8s. If an enemy hero gets hit, another Call Down missile is called that tracks the target, has a 200 impact radius centered around them, and deals 50% of the damage. Each hero may have only 1 tracking missile per cast

AFTERBURNER

ROCKET BARRAGE

Every successful hit increases Gyrocopter's movement speed by 1/2/3/4. Buff Duration: 4s. Each hit refreshes the duration

СПОСОБНОСТИ

ROCKET BARRAGE

No longer grants Slow Resistance

ТАЛАНТЫ

Level 10 Talent +30 Movement Speed during Rocket Barrage replaced with +25% Homing Missile Damage

Level 25 Talent -30s Call Down Cooldown no longer grants global cast range

HOODWINK

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MISTWOODS WAYFARER

New Innate ability. Passive, levels up with Sharpshooter

Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it

АСПЕКТЫ

GO NUTS

SCURRY

While Scurry is active, Hoodwink gains +50/100/150/200 Attack and Cast Range

TREEBOUNCE TRICKSHOT

ACORN SHOT

If there are no available targets to bounce, Acorn Shot will look for a tree within its search radius instead. Bouncing off of a tree sets the remaining number of bounces to 1

СПОСОБНОСТИ

SCURRY

No longer provides evasion near trees

No longer increases attack and cast range by default

ТАЛАНТЫ

Level 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration

Level 25 Talent +135 Bushwhack Radius replaced with Sharpshooter Pierces Debuff Immunity

HUSKAR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BLOOD MAGIC

New Innate ability. Passive, can't be leveled up

Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance

АСПЕКТЫ

BLOODBATH

LIFE BREAK

Spills Huskar's blood in 500 units around the target, applying its movement and attack speed slow to all enemies

NOTHL TRANSFUSION

LIFE BREAK

Heals all Huskar's allied units within 400 units from the target for 100% of the damage dealt to the targeted hero

СПОСОБНОСТИ

INNER FIRE

No longer disarms enemies

Now silences enemies for 1.5/2/2.5/3s

75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost

Cast Point increased from 0.2s to 0.5s

BURNING SPEAR

Health Cost increased from 3% to 4%

BERSERKER'S BLOOD

Max. Magic Resistance increased from 10/15/20/25% to 15/20/25/30%

LIFE BREAK

Magic Resistance during the leap increased from 50% to 60%

ТАЛАНТЫ

Level 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration

INVOKER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MASTERMIND

New Innate ability. Passive, can't be leveled up

When Invoker denies a lane creep, he gets 15% of the experience

АСПЕКТЫ

AGNOSTIC

QUAS

Passively adds a debuff to Invoker's attacks that deals 3/6/9/12/15/18/21 damage per second for 2 seconds. Active orbs grant no additional bonuses

WEX

Passively grants 5/10/15/20/25/30/35 attack speed. Active orbs grant no additional bonuses

EXORT

Passively grants 3/6/9/12/15/18/21 bonus attack damage. Active orbs grant no additional bonuses

ELITIST

QUAS

Active Quas orbs imbue Invoker's attacks with flat lifesteal, restoring 2/4/6/8/10/12/14 health per orb

WEX

Active Wex orbs grant +0.6/1.2/1.8/2.4/3/3.6/4.2% movement speed per orb

EXORT

Active Exort orbs make Invoker's attacks apply a 4s debuff that increases Spell Damage the enemy takes by 2/3/4/5/6/7/8% per orb

СПОСОБНОСТИ

WEX

No longer grants cooldown reduction

COLD SNAP

Cooldown decreased from 20s to 18s

GHOST WALK

Cooldown decreased from 35s to 32s

TORNADO

Cooldown decreased from 30s to 27s

E.M.P.

Cooldown decreased from 30s to 27s

ALACRITY

Cooldown decreased from 17s to 15s

CHAOS METEOR

Cooldown decreased from 55s to 50s

SUN STRIKE

Cooldown decreased from 25s to 23s

FORGE SPIRIT

Cooldown decreased from 30s to 27s

ICE WALL

Cooldown decreased from 25s to 23s

DEAFENING BLAST

Cooldown decreased from 40s to 36s

IO

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SIGHT SEER

New Innate ability. Passive, can't be leveled up

Io's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300

АСПЕКТЫ

KRITZKRIEG

OVERCHARGE

Grants 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification

MEDIGUN

OVERCHARGE

Grants 3/6/9/12 Armor and 10/15/20/25% Magic Resistance

СПОСОБНОСТИ

TETHER

Damage per second increased from 10/20/30/40 to 15/25/35/45

Enemy Move/Attack Slow decreased from 15/25/35/45% to 10/20/30/40%

SPIRITS

Creep Collision Damage increased from 10/15/20/25 to 12/18/24/30

ТАЛАНТЫ

Level 10 Talent Attack Damage to Tethered Units decreased from +15 to +12

Level 15 Talent Tether Movement Speed decreased from +6% to +5%

Level 15 Talent Spirits Hero Damage increased from +55 to +60

Level 20 Talent Relocate Cooldown Reduction increased from 25s to 30s

Level 25 Talent Attack Tethered Ally's Target now applies a 25% damage penalty on Io's attacks

JAKIRO

Turn Rate improved from 0.6 to 0.8

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DOUBLE TROUBLE

New Innate ability. Passive, can't be leveled up

Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well

АСПЕКТЫ

LIQUID FIRE

LIQUID FIRE

Jakiro's third basic ability when the facet is picked

Jakiro makes a flaming attack, which burns all enemies around the target, dealing damage over time and reducing their attack speed

Cooldown decreased from 16/12/8/4s to 13/10/7/4s

Aghanim's Shard now adds 2.5% of target's max HP to each tick of damage. Doesn't affect buildings

LIQUID FROST

LIQUID FROST

Jakiro's third basic ability when the facet is picked

Ability reworked. Jakiro makes a freezing attack, which deals 20/30/40/50 bonus damage and applies a chilling effect for 4 seconds. Chilled enemy has their movement slowed by 15/20/25/30% and takes 10/15/20/25 bonus damage from Jakiro's attacks and other abilities. This effect does not apply to buildings. Cooldown: 16/12/8/4s

Aghanim's Shard now adds damage over time, dealing 2.5% of target's max Health per second. Doesn't affect buildings

СПОСОБНОСТИ

DUAL BREATH

Cast Range increased from 750 to 850

ICE PATH

Cast Range decreased from 1200 to 1100

Formation Delay decreased from 0.5s to 0.2s

MACROPYRE

Width decreased from 520 to 500

Mana Cost increased from 230/340/450 to 300/400/500

Cooldown increased from 80/70/60s to 90/80/70s

ТАЛАНТЫ

Level 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown

Level 20 Talent Macropyre Damage decreased from +25 to +20

JUGGERNAUT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DUELIST

New Innate ability. Passive, can't be leveled up

Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash

АСПЕКТЫ

BLADESTORM

BLADE FURY

Blade Fury can deal critical damage with the same stats as of Blade Dance

BLADEFORM

Gain a stack of Bladeform every 2 seconds up to a max of 10. Each stack grants a 3% base Agility bonus and 1% Movespeed bonus. Stacks are reset upon taking any damage after a 3 second linger

СПОСОБНОСТИ

BLADE FURY

Now applies a strong dispel when it ends

BLADE DANCE

Critical Chance increased from 20/25/30/35% to 35%

Critical Damage decreased from 190% to 130/150/170/190%

OMNISLASH

Bonus Damage decreased from 40/45/50 to 30/35/40

KEEPER OF THE LIGHT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MANA MAGNIFIER

New Innate ability. Passive, can't be leveled up

Allies within 900 range of Keeper of the Light have 15% more max mana

АСПЕКТЫ

SOLAR BIND

SOLAR BIND

Granted by Spirit Form when the facet is picked

Magic Resist reduction rescaled from 35% to 20/30/40%

Aghanim's Shard replaces cooldown with 2 charges

Cast backswing improved from 1.07s to 0.5s

RECALL

RECALL

Granted by Spirit Form when the facet is picked

Cooldown increased from 15s to 21/18/15s

Teleportation Delay increased from 4s to 6/5/4s

Recall now increases the target's movement speed by 12/16/20% for 4s. If the teleportation was successful, both Keeper of the Light and the target will receive this buff once again. Movespeed buff isn't removed if the teleportation was interrupted by taking player-based damage

Can now be alt-cast to teleport Keeper of the Light to the selected target. In this case Keeper of the Light will get the initial movement speed boost. Teleportation is interrupted if Keeper of the Light takes player-based damage

Aghanim's Shard replaces cooldown with 2 charges

СПОСОБНОСТИ

SPIRIT FORM

Aghanim's Shard now increases Spirit Form Illuminate heal by 30%

WILL-O-WISP

Mana Cost decreased from 250 to 150

ТАЛАНТЫ

Level 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown

Level 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana

KUNKKA

Strength gain decreased from 3.8 to 3.6

ВРОЖДЁННАЯ СПОСОБНОСТЬ

TIDEBRINGER

Now is an Innate ability. Passive, can be leveled up with skill points

Cleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100

Damage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120

Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s

Attacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer)

АСПЕКТЫ

HIGH TIDE

TIDEBRINGER

Cooldown is reduced by 0.8s per hero hit

GROG BLOSSOM

X MARKS THE SPOT

Whenever a unit is returned, Ghostship's Rum is splashed on allies within a 400 radius around the returned unit. Rum lasts 3s

СПОСОБНОСТИ

TORRENT

Stun Duration decreased from 1.6 to 1.4s

X MARKS THE SPOT

Enemy Delay decreased from 4s to 3s

Allied Delay decreased from 8s to 6s

ТАЛАНТЫ

Level 15 Talent Torrent Damage/Knock Up Duration decreased from +25% to 20%

Level 15 Talent +45 Damage replaced with +60 Tidebringer Damage

Level 20 Talent +70% Tidebringer Cleave replaced with +15% Rum Damage Delay

Level 25 Talent -2s Tidebringer Cooldown replaced with +100% Tidebringer Cleave Damage

LEGION COMMANDER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MOMENT OF COURAGE

Now is an Innate ability. Passive, can be leveled up with skill points

Lifesteal rescaled from 55/65/75/85% to 40/60/70/80/90%

Cooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s

АСПЕКТЫ

STONEHALL PLATE

OVERWHELMING ODDS

Grants Legion Commander an all damage barrier equal to 100% of the damage dealt to enemy heroes. Barrier Duration: 8s

SPOILS OF WAR

DUEL

When a Duel is won, any unit that damaged the loser during the duel will permanently gain 4/8/12 bonus damage

СПОСОБНОСТИ

OVERWHELMING ODDS

Base Damage increased from 35/65/95/125 to 40/70/100/130

Damage per hero increased from 35/65/95/125 to 40/70/100/130

No longer deals 25% bonus damage to illusions

Buff Duration increased from 5s to 6s

Cooldown increased from 15s to 18s

DUEL

Aghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel

Duration with Aghanim's Scepter increased from 5.5/6.5/7.5s to 6.25/6.75/7.5s

ТАЛАНТЫ

Level 10 Talent Press The Attack Movement Speed increased from +8% to +10%

Level 15 Talent Press The Attack HP Regen increased from +30 to +40

Level 20 Talent AoE Press The Attack increased from 250 to 300

Level 25 Talent Moment of Courage Lifesteal increased from +50% to +75%

LESHRAC

Base Agility decreased from 23 to 17

Agility gain decreased from 2.8 to 2.5

Base Armor increased by 1

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DEFILEMENT

New Innate ability. Passive, can't be leveled up

Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence

АСПЕКТЫ

CHRONOPTIC NOURISHMENT

Leshrac's attacks restore mana equal to 10/14/18/22% of the damage dealt. Improves with Pulse Nova's level. Only restores mana when attacking units that have mana

DIABOLIC EDICT

Has 40 explosions that are applied over 10 seconds and can damage buildings

MISANTHROPY

DIABOLIC EDICT

Has 40 explosions that are applied over 7 seconds, but can't damage buildings

СПОСОБНОСТИ

SPLIT EARTH

Radius decreased from 150/180/210/240 to 135/160/185/210

DIABOLIC EDICT

Radius decreased from 500 to 450

LIGHTNING STORM

Lightning Jump Radius decreased from 475 to 450

PULSE NOVA

Radius decreased from 525 to 500

ТАЛАНТЫ

Level 10 Talent +40 Split Earth Radius replaced with +4 Armor

Level 15 Talent Lightning Storm Damage decreased from +100 to +80

Level 20 Talent Pulse Nova Damage decreased from +35 to +30

Level 25 Talent Diabolic Edict Explosions decreased from +25 to +20

LICH

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DEATH CHARGE

New Innate ability. Passive, can't be leveled up

Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15%

АСПЕКТЫ

FROSTBOUND

CHAIN FROST

If the orb fails to find a new target to bounce into, it instead circles the previous target, waiting up to 2.5/3.5/4.5s for a valid target to come into range. This may happen multiple times per cast

GROWING COLD

Grants additional bounces to Chain Frost and extends the duration of Frost Shield when these abilities kill enemies

FROST SHIELD

Killing a creep extends the duration by 1s while killing a hero extends it by 4s

CHAIN FROST

Killing a creep adds 1 bounce while killing a hero adds 3 bounces

СПОСОБНОСТИ

FROST BLAST

Cast backswing improved from 0.93s to 0.4s

FROST SHIELD

Cast backswing improved from 0.93s to 0.4s

SINISTER GAZE

No longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze

LIFESTEALER

Base Damage decreased by 6

Base Attack Speed decreased from 120 to 100

Agility gain decreased from 2.6 to 1.9

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FEAST

Now is an Innate ability. Passive, levels up with Infest

Now also allows hitting allied creeps at 75% health compared to default 50%

Max Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75%

Max Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75%

АСПЕКТЫ

CORPSE EATER

Lifestealer permanently gains +2 Max Health per unit killed

UNFETTERED

Replaces Rage with a new ability Unfettered

UNFETTERED

Lifestealer descends into a violent fury, gaining 50% Magic Resistance and 50% Status Resistance. Applies Strong Dispel and can be cast while disabled. Duration: 3/4/5/6s. Mana Cost: 80/100/120/140. Cooldown: 20/19/18/17s

СПОСОБНОСТИ

RAGE

No longer grants movement speed on active

Mana Cost rescaled from 75/100/125/150 to 80/100/120/140

OPEN WOUNDS

Is now a basic ability

No longer grants bonus damage based on the enemy's Max Health

No longer spreads

Lifesteal decreased from 50% to 20/30/40/50%

Cooldown increased from 15s to 30/25/20/15s

Cast Range decreased from 600 to 300/400/500/600

GHOUL FRENZY

No longer applies 15/20/25/30% Movement Slow

Now passively grants 2/4/6/8% Movement Speed Bonus to Lifestealer

Bonus Attack Speed increased from 25/40/55/70 to 30/50/70/90

INFEST

Now upgradable by Aghanim's Shard

Explosion applies a 50% duration Open Wounds to all damaged enemies

ТАЛАНТЫ

Level 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed

Level 15 Talent +30 Damage replaced with +50 Ghoul Frenzy Attack Speed

Level 15 Talent +350 Health replaced with +15% Open Wounds Slow

Level 20 Talent +15% Ghoul Frenzy Slow replaced with +25% Open Wounds Lifesteal

LINA

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FIERY SOUL

Now is an Innate ability. Passive, can be leveled up with skill points

Attack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32

Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5%

АСПЕКТЫ

THERMAL RUNAWAY

LAGUNA BLADE

Supercharges Lina, giving her 12 Fiery Soul stacks for 5s

SLOW BURN

Impact damage from Lina's abilities is decreased to 60%, but each ability applies a stackable 3s debuff that deals burn damage every second, which sums up into 65% of the original ability damage

СПОСОБНОСТИ

DRAGON SLAVE

No longer applies damage over time by default

Damage increased from 75/150/225/300 to 85/165/245/325

Mana Cost decreased from 100/115/130/145 to 100/110/120/130

Cast Point improved from 0.45s to 0.35s

LAGUNA BLADE

No longer supercharges Lina by default

Cast Point improved from 0.45s to 0.3s

Cast backswing improved from 0.7s to 0.4s

ТАЛАНТЫ

Level 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack

Level 20 Talent +5 Laguna Blade Supercharge Stacks replaced with -25s Laguna Blade Cooldown

Level 25 Talent -25s Laguna Blade Cooldown replaced with 125% Laguna Blade Damage into barrier

LION

Strength gain increased from 2.2 to 2.4

Agility gain increased from 1.5 to 1.7

ВРОЖДЁННАЯ СПОСОБНОСТЬ

TO HELL AND BACK

New Innate ability. Passive, can't be leveled up

Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning

АСПЕКТЫ

ESSENCE EATER

MANA DRAIN

Deals damage equal to 100% of the mana stolen

FIST OF DEATH

FINGER OF DEATH

After casting Finger of Death, Lion switches from ranged to melee attacks with a fixed 250 range and gains 40 + 30 damage per stack for 20s. Enemies killed within 3s of being punched will add Finger of Death stacks. Attacks during melee buff also have a 50% cleave damage with 650 distance

СПОСОБНОСТИ

MANA DRAIN

No longer deals damage by default

ТАЛАНТЫ

Level 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance

LONE DRUID

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SUMMON SPIRIT BEAR

Now is an Innate ability. Active, can be leveled up with skill points

Bear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000

Bear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8

Bear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s

Bear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6

Bear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390

Cooldown rescaled from 150/140/130/120s to 160/150/140/130/120s

Spirit Bear now has a minimap icon

АСПЕКТЫ

BEAR WITH ME

SPIRIT LINK

Shared Armor is increased by 25%, Lone Druid's attacks heal Spirit Bear as well the other way around

TRUE FORM

Transforms Lone Druid, providing him with bonus armor, increased health and improved versions of Entangling Claws and Demolish

UNBEARABLE

SPIRIT LINK

Spirit Bear's attacks heal Lone Druid, but not the other way around

TRUE FORM

Transforms the Spirit Bear, increasing it's armor by 8/10/12, reducing its BAT by 0.1s and granting a 50% Cooldown Reduction on Entangling Claws

ТАЛАНТЫ

Level 20 Talent +1000 Spirit Bear and True Form HP replaced with +30 Entangling Claws Damage

Level 25 Talent 0s Entangling Claws Cooldown replaced with +45 Spirit Link Attack Speed

Level 25 Talent -0.1 Spirit Bear Base Attack Time replaced with +150 Savage Roar Radius

LUNA

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SELEMENE'S FAVOR

New Innate ability. Passive, can't be leveled up

Luna has 20% bonus cast range at night

АСПЕКТЫ

LUNAR ORBIT

MOON GLAIVES

While active, reduces all incoming damage by 10/15/20/25%

MOONSTORM

LUCENT BEAM

Luna gains +5/8/11/14 attack damage bonus every time an enemy hero is hit by Lucent Beam. This Includes Lucent Beams created by Eclipse, but those provide 50% less damage. Buff Duration: 15s

СПОСОБНОСТИ

MOON GLAIVES

Bounces decreased from 3/4/5/6 to 2/3/4/5

Now can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s

Aghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20%

LUNAR BLESSING

Night Vision increased from 250/500/750/1000 to 400/600/800/1000

ТАЛАНТЫ

Level 10 Talent Lucent Beam Ministun increased from +0.3s to +0.4s

Level 15 Talent Eclipse Cooldown Reduction increased from 30s to 40s

Level 15 Talent -2s Lucent Beam Cooldown replaced with +80 Lucent Beam Damage

Level 20 Talent +100 Lucent Beam Damage replaced with -2s Lucent Beam Cooldown

Level 25 Talent 0.25s Eclipse Ministun replaced with Lucent Beam Hits additional Target (within 500 radius)

LYCAN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

APEX PREDATOR

New Innate ability. Passive, improves with Lycan's level

Lycan deals 2% extra damage to neutral creeps per hero level

АСПЕКТЫ

PACK LEADER

SHAPESHIFT

Movement and critical strike bonuses are also applied to all units under Lycan's control. Enemy heroes killed by Lycan or his units extends Shapeshift duration by 5s

SPIRIT WOLVES

SUMMON WOLVES

Replaces wolves with spirit wolves. They are invulnerable, uncontrollable, and cannot attack. Each wolf buffs Lycan, providing +50/100/150/200 Health and +8/14/20/26 Attack Damage

Decreases duration from 50s to 25s and mana cost from 110/115/120/125/130 to 60/65/70/75/80. Does not affect wolves from Aghanim's Shard

СПОСОБНОСТИ

HOWL

No longer fears non-hero controlled units

SHAPESHIFT

No longer applies its movement speed and critical strike bonuses to units under Lycan's control by default

WOLF BITE

Lifesteal increased from 30% to 40%

Lifesteal now has a 40% penalty against creeps

Cooldown decreased from 125/110/95s to 110/100/90s

ТАЛАНТЫ

Level 10 Talent Howl Armor Reduction increased from +2 to +3

Level 15 Talent Summon Wolves Health increased from +300 to +350

MAGNUS

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SOLID CORE

New Innate ability. Passive, can't be leveled up

Magnus suffers 50% less forced movement from enemy's abilities/items

АСПЕКТЫ

RUN THROUGH

SKEWER

Deals bonus damage when pushing enemies through trees and cliffs. Each tree deals 10/15/20/25 damage, and cliffs deal 40/60/80/100 damage

REVERSE REVERSE POLARITY

REVERSE POLARITY

Pushes enemies in a 600 AoE around Magnus away from him to a maximum distance of 700, stunning and damaging them. Enemies are pushed over 0.2s

СПОСОБНОСТИ

SHOCKWAVE

Slow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s

Projectile Speed increased from 900 to 1200

Aghanim's Shard Projectile Speed Bonus increased from 300 to 400

EMPOWER

Duration rescaled from 35s to 30/33/36/39s

SKEWER

No longer slows enemy attack speed by 10/20/30/40

No longer deals 6/9/12/15% of the distance as damage

REVERSE POLARITY

Damage increased from 75/150/225 to 100/200/300

HORN TOSS

Damage increased from 275 to 300

Mana Cost decreased from 125 to 100

MARCI

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SPECIAL DELIVERY

New Innate ability. Passive, can't be leveled up

Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1

This means Marci's team starts with flying couriers

АСПЕКТЫ

SIDEKICK

SIDEKICK

Marci's third basic ability when the facet is picked

Bonus Damage changed from flat 6/12/24/48 to 12/18/24/30% of base damage

BODYGUARD

BODYGUARD

New Marci's third basic ability when the facet is picked

Passively grants Marci 10/15/20/25% Lifesteal and increases her attack damage by 12/18/24/30% of her base damage

Can be activated to protect the targeted allied hero. For 6s, whenever the ally attacks or is attacked by an enemy, Marci attacks that enemy if they are within her attack range + 125. The ally also gains 4/6/8/10 armor for the duration

СПОСОБНОСТИ

DISPOSE

Mana Cost rescaled from 75/80/85/90 to 80

REBOUND

No longer has a minimum jump distance

UNLEASH

Strikes per Fury rescaled from 4/5/6 to 5

ТАЛАНТЫ

Level 15 Talent Dispose Damage increased from +90 to +100

Level 20 Talent Unleash Movement Speed decreased from +15% to +12%

Level 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill

MARS

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DAUNTLESS

New Innate ability. Passive, can't be leveled up

Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen

АСПЕКТЫ

VICTORY FEAST

ARENA OF BLOOD

If Mars is in the Arena when an enemy dies inside of it, he heals 20% of his max health and max mana, and gets a 20% attack damage buff for 15s

BLOOD SPORT

ARENA OF BLOOD

Arena walls obscure vision, and enemies that are inside don't have the shared vision with their allies

СПОСОБНОСТИ

BULWARK

Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood)

ТАЛАНТЫ

Level 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s

Level 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7%

MEDUSA

Intelligence gain increased from 3.4 to 3.6

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MANA SHIELD

Remains as an Innate ability. Passive, can be leveled up with skill points

No longer provides bonus mana on leveling up

АСПЕКТЫ

ENGORGED

MYSTIC SNAKE

Whenever a Mystic Snake returns to Medusa, her next 3 attacks deal additional 1 physical damage per 6 mana restored by the snake. The buff lasts up to a maximum of 5 seconds

MANA PACT

Can be activated, draining 4% of max mana per second, but increasing attack speed by 3% of Medusa's Attack Speed per second. Mana drain can last up to 15s but attack speed will stop increasing after 10s. Conversion can be stopped by deactivating Mana Shield, but it can't be done for the first 3 seconds of conversion. Attack speed buff will disappear after 15s since the conversion has started. Cooldown is 35s and starts once the conversion is stopped

СПОСОБНОСТИ

MYSTIC SNAKE

Damage increased from 85/130/175/220 to 90/150/210/270

Damage Increase per jump decreased from 35% to 25%

Speed Increase per jump increased from 15% to 25%

Turn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30%

ТАЛАНТЫ

Level 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage

Level 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9

MEEPO

ВРОЖДЁННАЯ СПОСОБНОСТЬ

STICKY FINGERS

New Innate ability. Passive, can't be leveled up

Meepo receives an additional choice when activating neutral item tokens

АСПЕКТЫ

MORE MEEPO

DIVIDED WE STAND

Increases maximum level from 3 to 4 and changes level requirement from 4/11/18 to 3/10/17/24

PACK RAT

Meepo can equip any item in the neutral item slot with the exception of boots and items that are dropped on death. Meepo's clones gain full bonuses from the item with the exception of three primary attributes. When Meepo or a clone uses an item in the neutral slot, all other Meepos have this item go on cooldown reduced by 50%

СПОСОБНОСТИ

EARTHBIND

Cast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200

Projectile Speed increased from 1000 to 1200

ТАЛАНТЫ

Level 25 Talent Pack Rat replaced with +350 Health

MIRANA

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SELEMENE'S FAITHFUL

New Innate ability. Passive, can't be leveled up

Healing Lotuses are 20% more effective on Mirana and her allies

АСПЕКТЫ

MOONLIGHT SHADOW

MOONLIGHT SHADOW

Mirana's Ultimate ability when the facet is picked

SOLAR FLARE

SOLAR FLARE

New Mirana's Ultimate ability when the facet is picked

The sun starts gradually increasing the attack speed and damage of Mirana by 8/12/16 per second, reaching its maximum after 8s. She also gains bonus daytime vision with the same gain per second, multiplied by 3. Mirana's allied heroes also receive this buff, but bonuses are decreased by 50%. Total Buff Duration: 14s. Mana cost: 125. Cooldown: 140/120/100s

СПОСОБНОСТИ

SACRED ARROW

Aghanim's Scepter Secondary Starstorm damage increased from 50% to 75%

LEAP

Distance increased from 575 to 650

Buff Duration increased from 4s to 5s

Mana Cost increased from 40 to 50

Max Charges decreased from 3 to 2

Base Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s

MONKEY KING

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MISCHIEF

Remains as an Innate ability. Active, can't be leveled up

АСПЕКТЫ

WUKONG'S FAITHFUL

WUKONG'S COMMAND

Soldiers disperse after 3s if Monkey King gets outside of the formation or dies. Returning inside the circle during this time frame will cancel the dispersion

SIMIAN STRIDE

TREE DANCE

Has no cooldown while Monkey King is at full health

СПОСОБНОСТИ

BOUNDLESS STRIKE

Critical Damage decreased from 135/165/195/225% to 120/140/160/180%

Now deals 20/40/60/80 bonus physical damage

Cooldown decreased from 28/26/24/22s to 24/21/18/15s

PRIMAL SPRING

Max Movement Slow increased from 20/40/60/80% to 35/50/65/80%

Max Damage increased from 140/210/280/350 to 140/220/300/380

WUKONG'S COMMAND

Bonus Armor increased from 14/19/24 to 15/20/25

ТАЛАНТЫ

Level 20 Talent -7s Boundless Strike Cooldown replaced with +55% Boundless Strike Critical Damage

MORPHLING

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ACCUMULATION

New Innate ability. Passive, can't be leveled up

Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4

АСПЕКТЫ

EBB

Hero’s Primary Attribute is Agility

ADAPTIVE STRIKE (СИЛА)

Knocks back the target hit

FLOW

Hero’s Primary Attribute is Strength

Makes Morphling's current Agility to Strength ratio affect his Cooldown speed, ranging from 50% faster with 175% Agility/Strength ratio to regular speed with 50% Agility/Strength ratio. Doesn't affect items

MORPH

Replicated abilities are also affected by increased Cooldown Speed, based on Agility/Strength ratio Morphling had before replicating

СПОСОБНОСТИ

ADAPTIVE STRIKE (ЛОВКОСТЬ)

No longer grant bonus Agility, even with Aghanim's Shard

ADAPTIVE STRIKE (СИЛА)

No longer grant bonus Strength, even with Aghanim's Shard

No longer knocks back the target hit by default

ATTRIBUTE SHIFT (ЛОВКОСТЬ)

Aghanim's Shard now additionally reduces mana cost by 50%

ATTRIBUTE SHIFT (СИЛА)

Aghanim's Shard now additionally reduces mana cost by 50%

MORPH

Morphling benefits from most Innates and Facets of the targeted hero

MUERTA

Base Attack Time increased from 1.6s to 1.7s

Base Attack Speed increased from 100 to 115

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SUPERNATURAL

New Innate ability. Passive, can't be leveled up

Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage

АСПЕКТЫ

DANCE OF THE DEAD

THE CALLING

Whenever a hero dies inside or within 200 range of The Calling, its duration is refreshed, the circle expands by 100 units, and another Revenant is added

OFRENDA

Muerta places a sacred altar at the targeted location. When respawning, Muerta will spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time. Mana Cost: 50. Cooldown: 60s

СПОСОБНОСТИ

DEAD SHOT

Projectile Radius increased from 100 to 150

Impact Slow Duration increased from 0.5s to 1s

GUNSLINGER

Ability is now toggled on by default

PIERCE THE VEIL

Ability to attack Ethereal units is moved to Innate ability

ТАЛАНТЫ

Level 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range

Level 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling

Level 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots)

Level 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage

Level 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants

Level 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance

NAGA SIREN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

EELSKIN

New Innate ability. Passive, can't be leveled up

Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius

АСПЕКТЫ

RIP TIDE

RIP TIDE

Naga Siren's third basic ability when the facet is picked

Passive ability. Every 6 attacks from Naga and her illusions, the Naga Siren and her images will hit all nearby units with a damaging wave of water that lowers armor for 4 seconds

Damage: 25/35/45/55; Armor Reduction: 2/4/6/8

DELUGE

DELUGE

New Naga Siren's third basic ability when the facet is picked

Active ability. Naga Siren and all of her images hit nearby units with a damaging wave of water that reduces enemy status resistance for 5s. Mana Cost: 70/80/90/100. Cooldown: 10s

Damage: 80/130/180/230; Status Resistance Reduction: 11/14/17/20%

СПОСОБНОСТИ

ENSNARE

Aghanim's Scepter now allows Ensnare to affect Debuff Immune units

REEL IN

No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time

Now requires Aghanim's Scepter to affect Debuff Immune units

Maximum range increased from 1400 to 1600

Targets that are being Reeled In have phased and unobstructed movement

Channel Duration changed from 5s to the length of the remaining Ensnare Debuff

SONG OF THE SIREN

Now heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard

Aghanim's Shard now increases Max Health Regen by 4%

Aghanim's Shard no longer grants 1s extra duration

Aghanim's Shard now also restores 4% of allied max mana per second

Mana Cost increased from 150/175/200 to 150/250/350

Cooldown increased from 180/130/80 to 180/140/100

ТАЛАНТЫ

Level 10 Talent +25 Rip Tide Damage replaced with +30% Rip Tide Damage

Level 15 Talent +15 Strength replaced with -50% Mirror Image Illusion Damage Taken

Level 25 Talent +25% Evasion replaced with Ensnare applies Break

NATURE'S PROPHET

Base Damage decreased by 6

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SPIRIT OF THE FOREST

New Innate ability. Passive, levels up with Nature's Call

Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range

АСПЕКТЫ

SOOTHING SAPLINGS

SPROUT

Heals 12/20/28/36 health per second for allied units and buildings near the trees. Healing for buildings is reduced by 50%

IRONWOOD TREANT

NATURE'S CALL

Summons 1 Treant with 550/750/950/1150 health, a 50% increased damage (22.5/34.5/46.5/58.5) and a Reinforced property

SPIRIT OF THE FOREST

Treant Multiplier is increased from 1 to 3

СПОСОБНОСТИ

SPROUT

No longer deals damage over time

Now immediately deals 60/120/180/240 damage to enemies in a 275 radius

Duration decreased from 3/4/5/6s to 2.5/3/3.5/4s

Mana Cost decreased from 70/90/110/130 to 70/80/90/100

Cooldown decreased from 15/13/11/9s to 14/12/10/8s

TELEPORTATION

No longer grants Damage/Armor stacks

Now grants a 50/100/150/200 HP Barrier for 15s

Cooldown decreased from 75/60/45/30s to 65/50/35/20s

ТАЛАНТЫ

Level 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s

Level 15 Talent +4 Teleportation Stacks replaced with +100 Teleportation Barrier

Level 15 Talent +5 Treants Summoned replaced with +45 Treant Movement Speed

Level 20 Talent +100% Sprout Miss Chance replaced with +160 Sprout Damage

Level 25 Talent 2.5x Treant HP/Damage replaced with 3x Treant HP/Damage/Spirit of the Forest Multiplier

NECROPHOS

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SADIST

Ability returns as an Innate. Passive, levels up with Reaper's Scythe

Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s

АСПЕКТЫ

PROFANE POTENCY

SADIST

Necrophos gains +50 AoE Increase per current Sadist stack

RAPID DECAY

GHOST SHROUD

Now increases movement speed by 25% of speed lost by enemy heroes

СПОСОБНОСТИ

HEARTSTOPPER AURA

No longer grants regen per kill

ТАЛАНТЫ

Level 10 Talent +3s Heartstopper Aura Stack Duration replaced with +3s Sadist Stack Duration

NIGHT STALKER

At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%

ВРОЖДЁННАЯ СПОСОБНОСТЬ

HEART OF DARKNESS

New Innate ability. Passive, can't be leveled up

АСПЕКТЫ

BLINDING VOID

VOID

Enemy heroes affected by Void do not share vision with their teammates

Deals 50 damage per second when affected enemies cannot be seen by their allies

NIGHT REIGN

The day-night cycle of the game is reversed

Nighttime duration increased by 15s

Daytime duration decreased by 15s

СПОСОБНОСТИ

VOID

Aghanim's Scepter upgrade removed

Now also reduces target's vision by 100/200/300/400 at any time of the day

CRIPPLING FEAR

Now upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point

ТАЛАНТЫ

Level 10 Talent Void Damage increased from +50 to +80

Level 15 Talent Hunter in the Night Status Resistance increased from +25% to +35%

Level 20 Talent -50s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS

NYX ASSASSIN

Base Damage increased by 3

Agility gain increased from 2.1 to 2.3

ВРОЖДЁННАЯ СПОСОБНОСТЬ

NYXTH SENSE

New Innate ability. Passive, can't be leveled up

Nyx Assassin can sense invisible heroes in a 400 radius

АСПЕКТЫ

MANA BURN

Nyx Assassin's Abilities and Items burn 15/20/25/30% of the current mana of affected enemies. Triggers only on spells that deal 100 damage or more before reductions. Effect scales with the level of Vendetta

SCUTTLE

VENDETTA

Grants unobstructed pathing and max movement speed for the first 10s of Vendetta

СПОСОБНОСТИ

MIND FLARE

No longer deals damage equal to 3.5/4/4.5/5x target's Intelligence

Now deals damage equal to 20/25/30/35% of the target's Max Mana

Can now target any unit with mana. This instantly kills non-Ancient creeps

Mana Cost increased from 100 to 100/105/110/115

Cooldown increased from 13/10/7/4s to 13/11/9/7s

VENDETTA

No longer burns mana on it's own

Aghanim's Shard no longer increases Vendetta's Movement Speed

BURROW

No longer increases Impale Cast Range by 525

No longer reduces Impale Cooldown by 7s

No longer increases Mind Flare Cast Range by 400

Now provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction

Spiked Carapace AoE increased from 300 to 400

ТАЛАНТЫ

Level 10 Talent Vendetta Damage decreased from +75 to +50

Level 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown

Level 20 Talent Impale Damage decreased from +130 to +120

Level 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s

Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s

Level 25 Talent Mind Flare AoE Radius increased from 300 to 600

OGRE MAGI

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DUMB LUCK

Remains as an Innate ability. Passive, can't be leveled up

No longer increases Multicast Chance by default

АСПЕКТЫ

FAT CHANCE

MULTICAST

Each point of Strength increases Ogre Magi's chance to multicast by 0.05%

LEARNING CURVE

Ogre starts the game with 0 Ability Points, but gains 3 Ability Points at Level 2, and regular ability points for the remainder of the game

Level requirement for all abilities and talents is decreased by 1

СПОСОБНОСТИ

BLOODLUST

Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff

ТАЛАНТЫ

Level 20 Talent Bloodlust Attack Speed increased from +25 to +30

OMNIKNIGHT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DEGEN AURA

Ability returns as an Innate. Passive, levels up with Guardian Angel

Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300

АСПЕКТЫ

OMNIPRESENT

DEGEN AURA

For every 0.5s that an enemy was under the continuous effect of Degen Aura, Omniknight's damage to that enemy is increased by 1%, up to a maximum of 20%. Effect resets if the enemy leaves the Aura

HEALING HAMMER

Whenever Omniknight's abilities deal damage an enemy hero, Omniknight gains a heal over time for 5 seconds equal to 30% of the damage dealt

СПОСОБНОСТИ

REPEL

Now upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target

Aghanim's Shard upgrade removed

HAMMER OF PURITY

No longer slows affected units

Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell

ТАЛАНТЫ

Level 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s

ORACLE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PROGNOSTICATE

New Innate ability. Passive, can't be leveled up

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).

АСПЕКТЫ

CLAIRVOYANT CURSE

Spell amplification increased by 0.5% per hero level

CLAIRVOYANT CURE

Heal amplification increased by 1% per hero level

СПОСОБНОСТИ

PURIFYING FLAMES

Duration increased from 9s to 10s

Tick Rate decreased from 1s to 0.1s

ТАЛАНТЫ

Level 10 Talent False Promise Armor decreased from +10 to +8

Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels

OUTWORLD DESTROYER

Base Movement Speed decreased from 320 to 315

Base Armor decreased by 0.5

ВРОЖДЁННАЯ СПОСОБНОСТЬ

OMINOUS DISCERNMENT

New Innate ability. Passive, can't be leveled up

Outworld Destroyer gains 2 extra mana per point of Intelligence

АСПЕКТЫ

OBSIDIAN DECIMATOR

ESSENCE FLUX

When Essence Flux restores mana, it also increases Outworld Destroyer's maximum mana by 4% for 7 seconds

OVERWHELMING DEVOURER

ASTRAL IMPRISONMENT

Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 5s

SANITY'S ECLIPSE

Applies a Mana Allergy debuff, which heals Outworld Destroyer every time enemies spend mana. Mana as Heal: 100%, Debuff Duration: 7s

СПОСОБНОСТИ

ARCANE ORB

Mana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13%

ASTRAL IMPRISONMENT

Aghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE

SANITY'S ECLIPSE

No longer applies Mana Allergy debuff without Facet 2 chosen

Mana Cost decreased from 200/325/450 to 200/300/400

Cooldown decreased from 160/145/130s to 150/135/120s

ТАЛАНТЫ

Level 10 Talent +20 Attack Speed replaced with +250 Mana

Level 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed

Level 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2

PANGOLIER

Intelligence gain increased from 1.9 to 2.2

Agility gain increased from 2.5 to 2.8

Base Health Regen increased from 0.75 to 1.25

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FORTUNE FAVORS THE BOLD

New Innate ability. Passive, can't be leveled up

Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40%

АСПЕКТЫ

DOUBLE JUMP

SHIELD CRASH

Pangolier can double jump, activating Shield Crash again while in mid-air, increasing the damage dealt and resulting barrier by up to 30%, based on the total amount of time spent in the air

THUNDERBOLT

ROLLING THUNDER

Increases Roll speed by 115 and improves turn rate

Duration decreased from 10s to 8s

СПОСОБНОСТИ

SWASHBUCKLE

Slash Range decreased from 1000 to 700

Cast Point increased from 0s to 0.15s

Cast Range decreased from 400/550/700/850 to 400/500/600/700

Cooldown increased from 20/16/12/8s to 21/18/15/12s

LUCKY SHOT

Armor Reduction increased from 2/4/6/8 to 3/5/7/9

Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s

ROLLING THUNDER

Damage type changed from Magical to Physical

Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage

ТАЛАНТЫ

Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4

Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100

Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s

Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage

Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage

PHANTOM ASSASSIN

Base Damage increased by 2

Base Attack Speed increased from 100 to 110

ВРОЖДЁННАЯ СПОСОБНОСТЬ

IMMATERIAL

New Innate ability. Passive, improves with Phantom Assassin's level

Phantom Assassin starts with 15% Evasion and gets +1.5% per level

АСПЕКТЫ

VEILED ONE

BLUR

No longer dispelled on attack. While Blur is active, all mana costs are reduced by 30%. After Blur is dispelled, all abilities and items have no mana cost for 5s

METHODICAL

COUP DE GRACE

Critical Damage increased from 200/325/450% to 300/425/550%

No longer has random procs. Instead, triggers on the 6th attack on the same Hero or on the 4th attack on the same creep. Attack counter lasts for 6/8/10 seconds

СПОСОБНОСТИ

BLUR

No longer grants evasion

No longer makes Phantom Assassin invisible

No longer allows to attack without dispelling Blur by default

Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled

Vanish Radius rescaled from 500 to 625/550/475/400

Vanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s

ТАЛАНТЫ

Level 15 Talent Phantom Strike Cast Range decreased from +250 to +200

Level 15 Talent +25% Blur Evasion replaced with +15% Immaterial Evasion

Level 25 Talent Coup de Grace Proc chance increased from +7% to +10%

PHANTOM LANCER

Base Armor increased by 1

Base Health Regen decreased from 2 to 1.5

Base Attack Speed increased from 100 to 110

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PHANTOM RUSH

Now is an Innate ability. Passive, can be leveled up with skill points

Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40

Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825

Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s

АСПЕКТЫ

CONVERGENCE

DOPPELGANGER

Spawns an additional illusion per 25% of health that Phantom Lancer is missing

DIVERGENCE

JUXTAPOSE

Illusions are uncontrollable and can spawn on any visible enemy unit in the 700 radius of the attack target, prioritizing targets without Juxtapose illusions attacking them. They can perform Phantom Rush and change targets once the original one is dead. If there are no valid targets in range, illusions disappear

Illusion outgoing damage increased from 18/20/22% to 24/26/28%

ТАЛАНТЫ

Level 10 Talent Spirit Lance Damage decreased from +40 to +35

Level 25 Talent Critical Strike Chance decreased from +24% to +20%

PHOENIX

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BLINDING SUN

New Innate ability. Passive, can't be leveled up

Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration

АСПЕКТЫ

DYING LIGHT

Burns all enemies in 450 radius around Phoenix, dealing 6% of its missing health per second

HOTSPOT

SUN RAY

Does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more damage and healing

СПОСОБНОСТИ

ICARUS DIVE

Damage per second increased from 15/35/55/75 to 20/40/60/80

Cooldown rescaled from 36/34/32/30s to 40/35/30/25s

SUN RAY

No longer blinds enemies on its own

ТАЛАНТЫ

Level 15 Talent +500 Health replaced with +20 Health Regen

Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s

Level 25 Talent Supernova Hit Count decreased from +3 to +2

PRIMAL BEAST

ВРОЖДЁННАЯ СПОСОБНОСТЬ

COLOSSAL

New Innate ability. Passive, can't be leveled up

Due to his size, Primal Beast does 40% bonus damage to buildings

АСПЕКТЫ

ROMP N' STOMP

TRAMPLE

Gains passive component that increases movement speed of Primal Beast by 4%

Activating Trample provides 6% movement speed bonus to all allies within 1200 radius, including Primal Beast himself

FEROCITY

UPROAR

When activated, each stack provides 10% AoE bonus

СПОСОБНОСТИ

ROCK THROW

Cast Point decreased from 0.5s to 0.25s

Rock flight duration increased by 0.2s

PUCK

Base Armor increased by 3

Base Agility decreased from 22 to 14

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PUCKISH

New Innate ability. Passive, can't be leveled up

Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana

АСПЕКТЫ

JOSTLING RIFT

WANING RIFT

Can knock back enemies by 75/100/125/150 units or pull them by the same amount when alt-cast is used. Forced movement happens over 0.3s and doesn't interrupt enemies' actions

CURVEBALL

ILLUSORY ORB

Is a vector targeted ability. The orb's path can be curved in any direction. Orb speed is increased by 200, and duration is up to 100% longer than a straight orb

СПОСОБНОСТИ

ILLUSORY ORB

Vision linger duration decreased from 3.34s to 2.5s

Mana Cost decreased from 100/110/120/130 to 90/100/110/120

WANING RIFT

Removed double tap cast-on-self behavior

PHASE SHIFT

Cast Point increased from 0s to 0.01s

DREAM COIL

Initial Damage increased from 150/230/310 to 175/250/325

Stun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s

ТАЛАНТЫ

Level 15 Talent Waning Rift Damage decreased from +75 to +60

Level 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s

Level 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300

PUDGE

Base Agility decreased from 14 to 11

Base Health Regen increased from 1.75 to 2.5

Base Armor increased by 1

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FLESH HEAP

Now is an Innate ability. Passive, levels up with Dismember

Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius

АСПЕКТЫ

FRESH MEAT

DISMEMBER

When targeting heroes, Dismember increases Pudge's Strength by 3/5/7 per tick for 12s

FLAYER'S HOOK

MEAT HOOK

Hook impact damage decreased by 50%. Enemy units take 10/15/20/25% of the distance traveled as damage while being pulled by Pudge's hook

СПОСОБНОСТИ

MEAT SHIELD

New Basic Ability

Pudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s.

DISMEMBER

No longer has increased duration on creeps

ТАЛАНТЫ

Level 10 Talent Rot Slow decreased from +16% to +15%

Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses

PUGNA

ВРОЖДЁННАЯ СПОСОБНОСТЬ

OBLIVION SAVANT

New Innate ability. Passive, can't be leveled up

Pugna can use any spells and items while channeling, with the exception of ones that also require channeling

АСПЕКТЫ

SIPHONING WARD

NETHER WARD

Pugna restores health and mana to equal to 25% of the damage Nether Ward deals

REWARDS OF RUIN

Whenever an enemy tower is destroyed, Pugna permanently gains +1.5% Spell Amplification

СПОСОБНОСТИ

NETHER BLAST

Damage decreased from 100/180/260/340 to 95/170/245/320

DECREPIFY

Can no longer be cast while channeling on its own

Enemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50%

QUEEN OF PAIN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BONDAGE

New Innate ability. Passive, can't be leveled up

Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt

АСПЕКТЫ

SUCCUBUS

Gains bonus Spell Lifesteal that increases with proximity, starting with 12% at 800 range, up to 18% at 300 range

MASOCHIST

Spell amplification increased by 15%. 22% of spell damage (including items) dealt to heroes is also inflicted upon Queen of Pain. Damage to illusions is not reflected. Damage reflected is before reduction. Damage reflected is non-lethal. Reflected damage can be negated by the Debuff Immunity

СПОСОБНОСТИ

SHADOW STRIKE

No longer heals per tick

Duration increased from 15s to 16s

Mana Cost decreased from 125/135/145/155 to 125/130/135/140

SCREAM OF PAIN

Cooldown rescaled from 7s to 7.5/7/6.5/6s

ТАЛАНТЫ

Level 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength

Level 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units

Level 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s

RAZOR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

UNSTABLE CURRENT

Ability returns as an Innate. Passive, improves with Razor's level

Increases movement speed by 1% per level

АСПЕКТЫ

THUNDERHEAD

STORM SURGE

When Eye of the Storm is active, Storm Surge proc chance is doubled, and procs will additionally strike all enemies within the Eye of the Storm radius. Can't strike the same enemy twice per proc

DYNAMO

Razor gains 1% spell amplification for every 20 points of attack damage

СПОСОБНОСТИ

STATIC LINK

Aghanim's Shard Pull Speed decreased from 100 to 75

STORM SURGE

No longer increases movement speed

ТАЛАНТЫ

Level 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown

RIKI

Base Attack Damage decreased by 5

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BACKSTAB

Ability returns as an Innate. Passive, levels up with Cloak and Dagger

When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6

АСПЕКТЫ

CONTRACT KILLER

BACKSTAB

Riki gets 25/150/250/350 bonus experience for kills and 25/100/100/100 bonus experience for assists, based on the current level of Backstab

EXTERMINATOR

TRICKS OF THE TRADE

Agility bonus is multiplied by 3 against non-hero units

СПОСОБНОСТИ

SMOKE SCREEN

Now also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen

TRICKS OF THE TRADE

Agility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility

CLOAK AND DAGGER

Bonus damage on attack in the back moved to Innate ability

No longer grants Bonus XP on Kills and Assists

ТАЛАНТЫ

Level 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase

RUBICK

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MIGHT AND MAGUS

New Innate ability. Passive, can't be leveled up

Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value

АСПЕКТЫ

FRUGAL FILCH

SPELL STEAL

Decreases the mana cost of stolen spells by 15/30/45/60%

ARCANE ACCUMULATION

SPELL STEAL

Every time Rubick casts a spell, he gains +25 AoE Spell Radius Amplification for 20s. Multiple instances of this buff stack independently

СПОСОБНОСТИ

FADE BOLT

Mana Cost decreased from 120/130/140/150 to 110/120/130/140

SPELL STEAL

Stolen Spells will now use the facet of the hero it was stolen from

SAND KING

ВРОЖДЁННАЯ СПОСОБНОСТЬ

CAUSTIC FINALE

Now is an Innate ability. Passive, levels up with Epicenter

No longer slows enemies

Base Damage decreased from 50/70/90/110 to 20/40/60/80

Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14%

Explode Radius decreased from 500 to 400

АСПЕКТЫ

SANDSHROUD

SAND STORM

Sand Storm makes Sand King invisible. Sand Storm radius increased by 125

DUST DEVIL

SAND STORM

Sand Storm follows Sand King with a speed equal to 70% of his current movement speed. When Sand King casts Burrowstrike, Sand Storm recenters on Sand King's new location

СПОСОБНОСТИ

BURROWSTRIKE

Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached

SAND STORM

No longer makes Sand King invisible by default

Storm no longer follows Sand King by default

STINGER

New Basic Ability

Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s

EPICENTER

Number of pulses increased from 6/8/10 to 12/16/20

Damage per Pulse decreased from 110/120/130 to 60/70/80

Radius increase per pulse decreased from 25 to 13

Total Epicenter Duration increased from 3s to 6s

Attack Slow increased from 30/45/60 to 50/55/60

Slow Debuff now lasts for 3s after being hit by the pulse

ТАЛАНТЫ

Level 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage

Level 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow

Level 20 Talent Incremental Epicenter radius decreased from +25 to +12

Level 25 Talent Epicenter Pulses increased from +5 to +10

SHADOW DEMON

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MENACE

New Innate ability. Passive, can't be leveled up

Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack

АСПЕКТЫ

PROMULGATE

DISSEMINATE

When applied to an enemy, they lose 15% of their current health, regaining half of it after the effect is lifted. If the target is an ally, their current and max health are increased by 15% instead

SHADOW SERVANT

If an enemy hero is killed by Shadow Demon or dies within 1500 range from him, an illusion of that hero is created. Illusion deals 20/25/30/35/40% damage, depending on the current level of Disruption The illusion disappears when the hero it was created from respawns or when Shadow Demon dies. No illusions are created if killed by Shadow Demon after his death

СПОСОБНОСТИ

DISRUPTION

Bonus Base Damage decreased from 40/50/60/70 to 30/40/50/60

ТАЛАНТЫ

Level 10 Talent Strength decreased from +12 to +10

Level 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150

SHADOW FIEND

ВРОЖДЁННАЯ СПОСОБНОСТЬ

NECROMASTERY

Now is an Innate ability. Passive, levels up with Requiem of Souls

Max Souls increased from 11/14/17/20 to 20

Max Souls now increase by 1 with each hero kill. This bonus is reset on death

Damage per soul increased from 1/2/3/4 to 1/3/4/5

Aghanim's Scepter increases Max Souls by 5

No longer upgraded by Aghanim's Shard

АСПЕКТЫ

LASTING PRESENCE

PRESENCE OF THE DARK LORD

For every enemy hero killed nearby, Presence of the Dark Lord further reduces armor by 2 for 60s

SHADOWMIRE

SHADOWRAZE

Consecutive hits apply a stacking 10% movement speed slow and 10 attack speed slow

СПОСОБНОСТИ

SHADOWRAZE

No longer reduces movement speed by default

Cooldown decreased from 10s to 9s

Now upgraded with Aghanim's Shard

Reduces cooldown by 2s per enemy hero hit

FEAST OF SOULS

New basic ability

Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s

PRESENCE OF THE DARK LORD

No longer gets stronger with enemy kills by default

ТАЛАНТЫ

Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed

Level 10 Talent Shadowraze Stack Damage increased from +25 to +30

Level 15 Talent Shadowraze Base Damage increased from +115 to +120

Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2

Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed

SHADOW SHAMAN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

FOWL PLAY

New Innate ability. Passive, can't be leveled up

Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying

АСПЕКТЫ

CLUSTER CLUCK

HEX

Can be cast on allied heroes. After a 0.1 second invulnerability period, transform them into a chicken with 10% bonus movespeed, and create 3 chicken images that take 300% damage and provide no bounty. Chicken images are uncontrollable and try to confuse enemies: 1 chicken always stands still, 1 chicken always scatters, and the other chicken will either stand still or scatter. Illusion duration: 2s

FOWL PLAY

Adds the 0.1s invulnerability period and creates 3 uncontrollable illusions on proc

MASSIVE SERPENT WARD

MASS SERPENT WARD

10 Mass Serpent Wards are combined into one Massive Serpent Ward with 10x Damage and Bounty values, while Health is multiplied by 7.5x

ТАЛАНТЫ

Level 20 Talent Serpent Wards Max HP changed from +1 to +50%

Level 25 Talent Serpent Wards Attack Damage changed from +25 to +20%

SILENCER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BRAIN DRAIN

New Innate ability. Passive, can't be leveled up

Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925

Aghanim's Shard increases Intelligence Stolen to 4

АСПЕКТЫ

IRREPRESSIBLE

Silencer cannot be silenced

REVERBERATING SILENCE

GLOBAL SILENCE

Duration is decreased, but the first time it ends on an enemy for any reason it is applied on them again. First Silence Duration: 3/3.5/4s. Second Silence Duration: 1.5/1.75/2s

СПОСОБНОСТИ

ARCANE CURSE

Ability Reworked

Curses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25%

If a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect

Area Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s

GLAIVES OF WISDOM

Ability Reworked

Activate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack

Aghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s

Attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence

LAST WORD

Ability Reworked

Passive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from

GLOBAL SILENCE

Now upgraded with Aghanim's Scepter

Causes Global Silence to apply Arcane Curse to enemy heroes

ТАЛАНТЫ

Level 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow

Level 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges

SKYWRATH MAGE

Base Mana Regen increased from 0 to 0.25

ВРОЖДЁННАЯ СПОСОБНОСТЬ

RUIN AND RESTORATION

New Innate ability. Passive, levels up with Mystic Flare

Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal

АСПЕКТЫ

SHIELD OF THE SCION

Grants a second Innate ability: Shield of the Scion

SHIELD OF THE SCION

Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage grants him a stack of magical damage barrier. Each stack protects from 10 magical damage + 1 per Skywrath Mage's level. Each stack has its own duration. Barrier Stack Duration: 15s

STAFF OF THE SCION

Grants a second Innate ability: Staff of the Scion

STAFF OF THE SCION

Whenever Skywrath Mage damages an enemy hero with any of his abilities, each instance of magical damage reduces all of his ability cooldowns by 0.1s

СПОСОБНОСТИ

ARCANE BOLT

No longer applies a Spell Lifesteal debuff

Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1

MYSTIC FLARE

Now instantly kills illusions

ТАЛАНТЫ

Level 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier

Level 10 Talent +200 Health replaced with +1.5 Mana Regen

Level 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal

SLARDAR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SEABORN SENTINEL

New Innate ability. Passive, levels up with Corrosive Haze

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32

Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance

АСПЕКТЫ

LEG DAY

GUARDIAN SPRINT

Grants a 2s speed burst on cast during which Slardar gains additional 8% speed bonus and 100% slow resistance, both of which then gradually fade out for another 3s, reaching normal ability values

BRINEGUARD

CORROSIVE HAZE

Any active debuff on enemy hero provides 40% of the reduced armor to Slardar

СПОСОБНОСТИ

GUARDIAN SPRINT

River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability

SLITHEREEN CRUSH

Aghanim's Shard no longer increases AoE by 75

Aghanim's Scepter Puddle Duration decreased from 25s to 15s

BASH OF THE DEEP

Bonus damage in water moved to Innate ability

SLARK

Base Health Regen decreased from 1.75 to 0.25

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BARRACUDA

New Innate ability. Passive, levels up with Shadow Dance

When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen

АСПЕКТЫ

LEECHING LEASH

POUNCE

Applies 1/2/3/4 Essence Shift stacks to enemy heroes caught by Pounce

DARK REEF RENEGADE

BARRACUDA

When revealed by enemies, Barracuda effect lingers for 0.5/1/1.5/2s when Slark is not within 1200 units of any allied heroes

СПОСОБНОСТИ

POUNCE

No longer applies Essence Shift stacks by default

Aghanim's Scepter range decreased from 1000 to 900

SHADOW DANCE

Passive Movement Speed and Regen bonuses moved to Innate ability

Mana Cost decreased from 120 to 100

Cooldown decreased from 75/60/45s to 60/50/40s

DEPTH SHROUD

No longer stacks with Shadow Dance

ТАЛАНТЫ

Level 15 Talent +50 Shadow Dance Regen replaced with +50 Barracuda Regen

SNAPFIRE

Base Damage increased by 4

Base Attack Range decreased from 500 to 400

Base Attack Time increased from 1.6s to 1.8s

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BUCKSHOT

New Innate ability. Passive, can't be leveled up

Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage

АСПЕКТЫ

RICOCHET II

Whenever Snapfire's attack misses or glances, 2 ricochet attacks that can't miss and deal 75% of the damage will bounce towards nearby enemies

FULL BORE

SCATTERBLAST

Shoots in a more narrow cone with range increased to 1400. Also reverses the point-blank rules, applying them to enemies that are further than 650 units away

СПОСОБНОСТИ

FIRESNAP COOKIE

Aghanim's Shard no longer increases jump distance and air time

Aghanim's Shard now heals target by 200 Health

LIL' SHREDDER

Now also deals 25% of Snapfire's base attack damage

Base Damage per shot decreased from 35/55/75/105 to 15/30/45/60

Bonus Attack Range increased from 75/150/225/300 to 160/240/320/400

ТАЛАНТЫ

Level 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS

SNIPER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

KEEN SCOPE

New Innate ability. Passive, levels up with Assassinate

Increases Sniper's attack range by 100/200/300/400

АСПЕКТЫ

GHILLIE SUIT

TAKE AIM

While active, Sniper isn't revealed in Fog of War when attacking enemies

SCATTERSHOT

SHRAPNEL

Duration decreased to 1s, but the damage is multiplied by 4 and movement slow is multiplied by 2

СПОСОБНОСТИ

HEADSHOT

Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50

TAKE AIM

Passive Attack Range bonus moved to Innate ability

Now provides 5/10/15/20 bonus armor for the duration

Self-slow increased from 45/40/35/30% to 65%

ТАЛАНТЫ

Level 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow

Level 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration

Level 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range

Level 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor

Level 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance

Level 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time

SPECTRE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

SPECTRAL

New Innate ability. Passive, can't be leveled up

Spectre and her illusions permanently have phased movement

АСПЕКТЫ

FORSAKEN

DESOLATE

Deals 40% of damage if the target has only non-hero allies within range

Ability's damage is applied to Spectral Dagger

TWIST THE KNIFE

REALITY

Casts Spectral Dagger of the current level on the Haunt's target and decreases Reality cooldown to 1s. Also makes illusions persist even after their target dies

СПОСОБНОСТИ

SPECTRAL DAGGER

No longer applies Desolate damage by default

DESOLATE

Damage rescaled from 21/34/47/60 to 20/35/50/65

DISPERSION

Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50%

REALITY

No longer casts Spectral Dagger by default

SPIRIT BREAKER

Base Attack Range increased from 150 to 170

ВРОЖДЁННАЯ СПОСОБНОСТЬ

HERD MENTALITY

New Innate ability. Passive, can't be leveled up

Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well

АСПЕКТЫ

BULL RUSH

CHARGE OF DARKNESS

Makes Charge Bonus Speed fade out over a short duration after the charge ends, based on how long the charge lasts. Max Linger Duration: 3s. Min Linger Duration: 0.5s. Charge Time for Max Linger Duration: 5s

IMBALANCED

NETHER STRIKE

Enemy receives a debuff that increases the distance of forced movement applied to them by Spirit Breaker and his allies by 100% for 6s

СПОСОБНОСТИ

CHARGE OF DARKNESS

Now pierces Debuff Immunity by default

Aghanim's Shard now grants +100 Movement Speed Bonus

GREATER BASH

No longer deals bonus damage to creeps

NETHER STRIKE

Bonus Damage rescaled from 175/250/325 to 150/250/350

PLANAR POCKET

Is now granted by Aghanim's Scepter

No longer stops working after blocking 1 spell

ТАЛАНТЫ

Level 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown

STORM SPIRIT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GALVANIZED

New Innate ability. Passive, can't be leveled up

Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death

Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen

АСПЕКТЫ

SHOCK COLLAR

ELECTRIC VORTEX

Applies a debuff on affected enemies, making them trigger an Overload explosion on them if they attack within the next 6s

STATIC SLIDE

STATIC REMNANT

Becomes point targeted ability with 800 cast range. Static Remnant moves in the targeted point at 325 speed. Can be self-cast to cast in place

Vision Radius decreased from 500 to 100

СПОСОБНОСТИ

ELECTRIC VORTEX

Duration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s

ТАЛАНТЫ

Level 15 Talent Static Remnant Damage increased from +50 to +60

Level 25 Talent 2x Overload Attack Bounce attacks now deal 65% damage

SVEN

ВРОЖДЁННАЯ СПОСОБНОСТЬ

VANQUISHER

New Innate ability. Passive, can't be leveled up

Sven's attacks deals 15% more damage to stunned enemies

АСПЕКТЫ

HEAVY PLATE

WARCRY

Creates a 50/100/150/200 physical damage barrier on all affected heroes

WRATH OF GOD

Base Damage decreased by 25

Sven passively receives an additional 0.4/0.5/0.6/0.7 damage per point of Strength, depending on the current level of God's Strength

TECHIES

Base Attack Range decreased from 700 to 550

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MINEFIELD SIGN

Remains as an Innate ability. Active, can't be leveled up

АСПЕКТЫ

SQUEE'S SCOPE

Techies gains 1 attack range for each point of attack speed

SPLEEN'S SECRET SAUCE

BLAST OFF!

Damage and Self-Damage is increased by 15% of Techies' Max Health

Self-Damage is now Pure

SPOON'S STASH

Techies can use and benefit from backpack items as if they were in their inventory

TEMPLAR ASSASSIN

Base Health Regen increased from 0.25 to 1

Base Attack Time improved from 1.7s to 1.6s

Attack Range increased from 200 to 250

Attack Projectile Speed increased from 900 to 1000

ВРОЖДЁННАЯ СПОСОБНОСТЬ

PSI BLADES

Now is an Innate ability. Passive, can be leveled up with skill points

Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200

Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750

Spill Damage is no longer reduced for each unit it connects with

Spill Damage decreased from 100% to 80/85/90/95/100%

АСПЕКТЫ

VOIDBLADES

PSI BLADES

Spilled enemies have their movement slowed by 5/10/15/20/25% for 3s

REFRACTOR

REFRACTION

Grants a damage instance every time a shield instance gets consumed

СПОСОБНОСТИ

REFRACTION

No longer grants Damage block instances

Now grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed

Instances decreased from 3/4/5/6 to 2/3/4/5

PSIONIC TRAP

Aghanim's Scepter now increases total trap damage by 100

PSIONIC PROJECTION

Bonus Damage increased from 200 to 300

Channel Time increased from 1.5s to 2s

ТАЛАНТЫ

Level 10 Talent +110 Psionic Trap Damage replaced with +5% Psionic Trap Slow

Level 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100

Level 20 Talent Meld Dispels replaced with Refraction Dispels

Level 25 Talent Refraction Instances decreased from +7 to +5

TERRORBLADE

ВРОЖДЁННАЯ СПОСОБНОСТЬ

DARK UNITY

New Innate ability. Passive, can't be leveled up

Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50%

АСПЕКТЫ

CONDEMNED

SUNDER

Removes Minimum Health threshold for enemies

SOUL FRAGMENT

CONJURE IMAGE

Illusions always spawns with full health, but the ability also costs 20% of the current Health

СПОСОБНОСТИ

METAMORPHOSIS

Attack Range rescaled from 490/510/530/550 to 450/490/530/570

Cooldown rescaled from 150s to 155/150/145/140s

DEMON ZEAL

Now also provides 20 HP regeneration per second

TERROR WAVE

Now also deals 200 magical damage to enemies

TIDEHUNTER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BLUBBER

New Innate ability. Passive, can't be leveled up

Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s

АСПЕКТЫ

KRAKEN SWELL

Base Strength is 27

Strength Gain is 3.5

KRAKEN SHELL

Damage Block permanently increases by 1/2/3/4 each time an enemy hero dies under the effects of Anchor Smash. Tidehunter doesn't get stacks if he is dead

KRILL EATER

Base Strength is 22

Strength Gain is 4

Base Attack Range decreased by 50

Attack Range is increased by 5 every hero level

ANCHOR SMASH

Radius decreased by 50

Radius is increased by 5 every hero level

СПОСОБНОСТИ

KRAKEN SHELL

Dispel on damage moved to Innate ability

ТАЛАНТЫ

Level 10 Talent Anchor Smash Damage decreased from +50 to +40

Level 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction

TIMBERSAW

Now is a Strength Hero

Base Damage increased from 4-8 to 23-27

Agility gain increased from 1.3 to 1.6

Damage on level 1 not changed: 50-54

Damage gain per level decreased from +5.25 to +3.5

ВРОЖДЁННАЯ СПОСОБНОСТЬ

EXPOSURE THERAPY

New Innate ability. Passive, levels up with Chakram

Timbersaw restores 3/4/5/6 mana every time he destroys a tree

АСПЕКТЫ

SHREDDER

TIMBER CHAIN

When Timbersaw collides with the target tree, it shatters, sending 10 splinters in all directions, up to 700 distance. If a splinter hits an enemy, they take 20/40/60/80 damage and are slowed by 30/40/50/60% for 0.75s

TWISTED CHAKRAM

Grants Twisted Chakram ability when leveling up Chakram

TWISTED CHAKRAM

Launches a smaller uncontrollable Chakram which flies in an infinity sign in the selected direction. It deals 110/155/200 pure damage to any enemies on its way, slowing their movement by 5% for each 5% of their missing health

Slow Duration: 2s. Chakram width: 125. Cast Range: 600. Flight Range: 1200. Mana Cost: 100. Cooldown: 20/16/12s

СПОСОБНОСТИ

WHIRLING DEATH

Mana Cost increased from 80/85/90/95 to 100

ТАЛАНТЫ

Level 20 Talent Chakram Slow increased from +4% to +5%

Level 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed

Level 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage

TINKER

Base Movement Speed increased from 290 to 310

Heat-Seeking Missile ability replaced by March of the Machines

ВРОЖДЁННАЯ СПОСОБНОСТЬ

EUREKA!

New Innate ability. Passive, can't be leveled up

Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60%

АСПЕКТЫ

REPAIR BOTS

MARCH OF THE MACHINES

Applies a non-stacking heal over time when robots pass through allied heroes. Heal per second: 8/12/16/20. Heal duration: 4s

TRANSLOCATOR

DEFENSE MATRIX

When the barrier is fully absorbed on Tinker, he blinks in a random forward direction for 300 range

СПОСОБНОСТИ

LASER

Cast range increased from 450 to 600

No longer has an AoE by default

Blind now affects all enemies in the radius when the AoE talent is picked

Creep Blind duration is now the same as Hero Blind duration

Mana Cost decreased from 95/110/125/140 to 95/105/115/125

Aghanim's Scepter no longer provides bonus cast range

Aghanim's Scepter now can shrink creeps

MARCH OF THE MACHINES

Returning ability

Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s

DEFENSE MATRIX

Cooldown increased from 12s to 20s

REARM

No longer resets cooldowns of items

No longer grants Magic Resistance on its own

Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s

Mana Cost decreased from 140/195/250 to 125/175/225

KEEN CONVEYANCE

Channel time decreased from 4.5/4/3.5s to 4/3.5/3s

Outpost channel time now matches those from Town Portal Scroll

WARP FLARE

Damage increased from 50 to 150

Duration decreased from 3s to 2s

ТАЛАНТЫ

Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration

Level 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser

Level 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance

Level 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s

TINY

Base Health Regen increased from 1.5 to 2.0

ВРОЖДЁННАЯ СПОСОБНОСТЬ

CRAGGY EXTERIOR

Ability returns as an Innate. Passive, levels up with Grow

Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks

АСПЕКТЫ

CRASH LANDING

TOSS

Increases landing radius from 275 to 450. Landing deals 25/30/35/40% more damage to enemies in the target area and slows their attack speed by 25/30/35/40 and their movement speed by 20/25/30/35%. Slow duration: 2.5s. This effect does not apply to the Tossed unit itself

INSURMOUNTABLE

Tiny receives 25% of his Strength as Slow Resistance and 10% of his Strength as Status Resistance

СПОСОБНОСТИ

TREE GRAB

Bonus Damage rescaled from 14/21/28/35 to 10/20/30/40

GROW

No longer provides Slow Resistance

Now provides +10/20/30 Movement Speed

Bonus Damage increased from 50/110/170 to 60/120/180

ТАЛАНТЫ

Level 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range

Level 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction

Level 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage

TREANT PROTECTOR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

NATURE'S GUISE

Remains as an Innate ability. Passive, can't be leveled up

АСПЕКТЫ

PRIMEVAL POWER

Treant gains +5 base attack damage per hero level

SAPLING

LEECH SEED

Can be ground targeted, planting a tree and damaging and healing all enemies in the effect radius for the duration of the ability. Damage and healing is halved for creeps when the ability is ground targeted. If the tree is cut down, it re-grows again with the next pulse

TROLL WARLORD

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BERSERKER'S RAGE

Now is an Innate ability. Togglable, can be leveled up with skill points

Bonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45

Bonus Armor decreased from 4/5/6/7 to 1/2/3/4/5

Ensnare Chance increased from 14/16/18/20% to 20%

Ensnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s

АСПЕКТЫ

INSENSITIVE

FERVOR

Each stack grants 1 Armor when Troll Warlord is in melee form

BAD INFLUENCE

BATTLE TRANCE

Grants 30% of its attack speed bonus to all allied heroes globally

СПОСОБНОСТИ

WHIRLING AXES (БЛИЖНИЙ БОЙ)

Aghanim's Scepter Dispel now always pierces Debuff Immunity

WHIRLING AXES (ДАЛЬНИЙ БОЙ)

Aghanim's Scepter Dispel now always pierces Debuff Immunity

FERVOR

Aghanim's Shard Base Proc chance decreased from 20% to 18%

ТАЛАНТЫ

Level 15 Talent Whirling Axes Damage increased from +90 to +100

Level 20 Talent Berserker's Rage Armor decreased from +10 to +8

Level 20 Talent +20% Battle Trance Movement Speed replaced with +50% Battle Trance Slow Resistance

TUSK

ВРОЖДЁННАЯ СПОСОБНОСТЬ

BITTER CHILL

New Innate ability. Passive, levels up with ability of selected Facet

Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50

АСПЕКТЫ

TAG TEAM

TAG TEAM

Tusk's third basic ability when the facet is picked

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Duration: 5s. Damage: 20/45/70/95. Cooldown: 24/21/18/15s

DRINKING BUDDIES

DRINKING BUDDIES

New Tusk's third basic ability when the facet is picked

Tusk reaches out to tag a targeted allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain increased movement speed and bonus attack damage for 5s. Cast Range: 900. Bonus Movespeed: 25%. Bonus Damage: 20/45/70/95. Cooldown: 24/21/18/15s

СПОСОБНОСТИ

WALRUS PUNCH!

Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.)

Bonus Damage increased from 50 to 50/75/100

Critical Damage decreased from 200/275/350% to 200/250/300%

No longer slows target's movement speed by 40% after they land

UNDERLORD

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ATROPHY AURA

Now is an Innate ability. Passive, can be leveled up with skill points

Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30%

Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9

Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45

Duration rescaled from 35/45/55/65s to 25/35/45/55/65s

АСПЕКТЫ

DEMON'S REACH

ATROPHY AURA

When Underlord has bonus damage from Atrophy Aura, his attacks start cleaving, dealing 35% damage. The cleave distance is equal to 100 + 5 per each point of bonus damage

ABYSSAL HORDE

FIEND'S GATE

Whenever Underlord teleports with Fiend's Gate, he will bring forth uncontrollable Warriors and Archers to fight for him. The first underlings are summoned together for the closest visible enemy unit within 1200 range from the Gate Underlord teleported to, then they are summoned one by one in 2s intervals. All summons die once the Gates close. Summons level depends on the level of Fiend's Gate.

Warrior has 400/600/800 health and 20/35/50 attack damage. Burns 10/20/30 mana on every hit, and deals 300/400/500 magical damage to whoever kills it. Gold and Experience Bounty: 20/30/40

Archer has 400/600/800 health and 30/45/60 attack damage. Has a passive aura that increases movement speed by 5/7/9%. Gold and Experience Bounty: 20/30/40

СПОСОБНОСТИ

PIT OF MALICE

Root Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s

Mana Cost increased from 80/100/120/140 to 110/120/130/140

Cooldown increased from 21/19/17/15s to 30/25/20/15s

FIEND'S GATE

Cast Point decreased from 0.2s to 0.0s

Minimum Distance decreased from 2000 to 1500

Aghanim's Scepter now also reduces Cooldown by 20 seconds

ТАЛАНТЫ

Level 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction

Level 20 Talent +15% Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction/Gain

Level 25 Talent +50% Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius

UNDYING

ВРОЖДЁННАЯ СПОСОБНОСТЬ

CEASELESS DIRGE

New Innate ability. Passive, can't be leveled up

When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s

АСПЕКТЫ

ROTTING MITTS

FLESH GOLEM

While Flesh Golem is Active Undying's attacks will spawn a zombie chasing the attack target for 15s (does not work on Roshan)

RIPPED

SOUL RIP

When Soul Rip is cast on an allied hero, they gain 10% of Undying's current Strength for 10s

СПОСОБНОСТИ

TOMBSTONE

Zombie vision range decreased from 1400 to 900

Mana Cost increased from 120/140/160/180 to 125/150/175/200

Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s

FLESH GOLEM

Slow Duration decreased from 4s to 3s

URSA

Strength gain decreased from 2.6 to 2.4

ВРОЖДЁННАЯ СПОСОБНОСТЬ

MAUL

New Innate ability. Passive, can't be leveled up

Ursa gains 1.5% of his current Health as damage

АСПЕКТЫ

GRUDGE BEARER

ENRAGE

5% of Damage absorbed during Enrage is converted to damage. Buff lingers for 5 seconds after Enrage expires

BEAR DOWN

Duration of all debuffs applied by Ursa is increased by 20%

СПОСОБНОСТИ

OVERPOWER

Mana Cost increased from 30/40/50/60 to 45/50/55/60

VENGEFUL SPIRIT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

RETRIBUTION

New Innate ability. Passive, can't be leveled up

Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them

АСПЕКТЫ

AVENGING MISSILE

Base Attack Time is 1.7s

MAGIC MISSILE

Damage is increased by 0.75 for every last hit or deny the target enemy has

SOUL STRIKE

Base Attack Time is 1.5s

Vengeful Spirit's attacks fire traces of her soul that punch the enemy on contact, making her attacks have melee behavior

ТАЛАНТЫ

Level 10 Talent Magic Missile Cast Range decreased from +125 to +100

Level 10 Talent Nether Swap Enemy Damage decreased from +200 to +150

Level 15 Talent -2s Magic Missile Cooldown replaced with +0.3s Magic Missile Stun Duration

Level 20 Talent +200 Magic Missile Damage replaced with -2s Magic Missile Cooldown

VENOMANCER

Latent Toxicity ability removed

Poison Nova ability removed

ВРОЖДЁННАЯ СПОСОБНОСТЬ

POISON STING

Now is an Innate ability. Passive, can be leveled up with skill points

Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15%

Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30

Duration rescaled from 6/9/12/15s to 3/6/9/12/15s

Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target

АСПЕКТЫ

PATIENT ZERO

NOXIOUS PLAGUE

The plague spreads 2 times, but the initial damage for all spreads after the first one is reduced by 100%

PLAGUE CARRIER

PLAGUE WARD

Can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking

СПОСОБНОСТИ

VENOMOUS GALE

Impact Damage decreased from 50/75/100/125 to 25/50/75/100

Damage per tick decreased from 15/45/75/105 to 10/40/70/100

Now upgraded with Aghanim's Shard

If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s

NOXIOUS PLAGUE

If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed

ТАЛАНТЫ

Level 15 Talent Poison Sting Slow decreased from +6% to +5%

Level 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1%

VIPER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

CORROSIVE SKIN

Now is an Innate ability. Passive, can be leveled up with skill points

Attack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30

Damage per second rescaled from 8/16/24/32 to 3/6/14/22/30

Bonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25%

Aghanim's Scepter no longer multiplies damage

Aghanim's Scepter Attack Slow Multiplier increased from 2x to 4x

АСПЕКТЫ

POISON BURST

POISON ATTACK

After the debuff expires, all enemies around the target in a 300 radius take damage equal to 100% of the magic damage dealt by Poison Attack

CAUSTIC BATH

CORROSIVE SKIN

Damage per second and Magic Resistance are increased while Viper is in Nethertoxin's area of effect up to 100% after 4s

СПОСОБНОСТИ

POISON ATTACK

Cast Range decreased from 600/640/680/720 to 600

NOSEDIVE

No longer Disarms

Corrosive Skin Splatter Radius decreased from 1200 to 500

Cast Range increased from 475 to 700

Dive Speed increased from 500 to 700

ТАЛАНТЫ

Level 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20

Level 15 Talent +15% Corrosive Skin Magic Resistance replaced with +20 Corrosive Skin Attack Speed Slow

VISAGE

Base Armor increased by 1

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GRAVEKEEPER'S CLOAK

Now is an Innate ability. Passive, can be leveled up with skill points

Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20%

Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s

АСПЕКТЫ

SEPULCHRE

GRAVE CHILL

Affects all enemies within 300 units from target. Gains only 25% of its bonuses from each secondary target

FAITHFUL FOLLOWERS

SUMMON FAMILIARS

Familiars always follow Visage and cannot receive direct attack or movement commands. They will attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the stop or hold position commands. Can still be ordered to cast Stone Form from the hero or individually. Familiars will search for a nearby valid target within 300 range if the target they were previously attacking dies and no additional orders are issued. If Familiars got way too far away (3500 range), they will teleport to Visage within 4 seconds

Movement Speed increased by 40

Can be put on Auto-Cast to make Familiar immediately return to Visage. They can't attack while Auto-Cast is on

STONE FORM

Has a cast range of 1200

СПОСОБНОСТИ

SUMMON FAMILIARS

Familiars now upgrade if they were already summoned when leveling up the ability

Now can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form

STONE FORM

Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location

Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location

VOID SPIRIT

ВРОЖДЁННАЯ СПОСОБНОСТЬ

INTRINSIC EDGE

New Innate ability. Passive, can't be leveled up

Void Spirit gains 33% more secondary bonuses from Primary Attributes

АСПЕКТЫ

SANCTUARY

RESONANT PULSE

Barrier absorbs all damage types

SYMMETRY

Void Spirit gains a physical damage shield equal to 40% of magic damage dealt to enemy heroes, Buff duration 20s

RESONANT PULSE

No longer creates a physical damage barrier of its own

СПОСОБНОСТИ

DISSIMILATE

Mana Cost decreased from 130 to 120

WARLOCK

Strength gain decreased from 2.8 to 2.4

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ELDRITCH SUMMONING

New Innate ability. Passive, levels up with Chaotic Offering

Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage

Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps

Aghanim's Shard improves values by 1 level

АСПЕКТЫ

CHAMPION OF GORROTH

CHAOTIC OFFERING

Permanent Immolation's Damage per second is increased by Warlock's current Health and Mana Regeneration

BLACK GRIMOIRE

Grants Black Grimoire Neutral item. Hero kills and assists infuse the Black Grimoire with charges. This item can be used in either neutral or regular item slots, but cannot be put in a backpack or dropped. Can be consumed to grant 250 experience per charge. For that press right-click on the item and select the "Consume Item" option. Black Grimoire starts with 1 charge and on cooldown of 420 seconds

СПОСОБНОСТИ

SHADOW WORD

Cast Point improved from 0.4s to 0.2s

Backswing improved from 0.76s to 0.4s

Now heals all friendly units and damages all enemy units within 300 radius around the target

Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40

Heal/Damage now ticks every 0.5s instead of 1s

UPHEAVAL

Cast Range decreased from 900 to 800

Radius increased from 500/550/600/650 to 575/600/625/650

Mana Cost increased from 70/80/90/100 to 100

Cooldown rescaled from 35s to 60/50/40/30s

CHAOTIC OFFERING

Cast Range decreased from 1000 to 900

Golem's Damage decreased from 110/170/230 to 100/150/200

Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s

Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160

Aghanim's Scepter Golems no longer have reduced Health or Bounty

ТАЛАНТЫ

Level 10 Talent Upheaval Radius decreased from +65 to +50

Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15

Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage

WEAVER

Agility gain increased from 3.1 to 3.3

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GEMINATE ATTACK

Now is an Innate ability. Passive, can be leveled up with skill points

Bonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70

Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s

АСПЕКТЫ

SKITTERSTEP

SHUKUCHI

Movement Speed increased from 550 to 600

Enemies affected by Shukuchi are slowed by 100% for 0.3s

HIVEMIND

THE SWARM

Whenever The Swarm's Beetles attack heroes, Weaver gets 3/5/7/9 experience

ТАЛАНТЫ

Level 10 Talent Shukuchi Damage increased from +55 to +60

Level 25 Talent Shukuchi Cooldown Reduction increased from 2.5s to 3s

WINDRANGER

ВРОЖДЁННАЯ СПОСОБНОСТЬ

EASY BREEZY

New Innate ability. Passive, can't be leveled up

Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600

АСПЕКТЫ

TAILWIND

WINDRUN

Grants 15% bonus movespeed to herself and allies within 700 radius

FOCUS FIRE

Unit Target ability. Allows to attack one target with increased speed, but damage is reduced by 30%. Duration: 20s

WHIRLWIND

FOCUS FIRE

No Target Ability. Windranger starts shooting 7/9/11 arrows per second at random enemies within her attack range. Damage of these arrows is reduced by 30%. When the enemy is hit, they can't be targeted again for the next 3 shots. Duration: 8s. Prioritizes heroes

WINTER WYVERN

Base Damage increased by 3

Night vision increased from 800 to 1200

ВРОЖДЁННАЯ СПОСОБНОСТЬ

ELDWURM SCHOLAR

New Innate ability. Passive, can't be leveled up

When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead

АСПЕКТЫ

ESSENCE OF THE BLUEHEART

Whenever Winter Wyvern restores health or heals an ally, 15% of all healing done restores mana as well

DRAGON SIGHT

Winter Wyvern gains 0.4/0.5/0.66/1 bonus damage for each 10 attack range over 400. Scales with Winter's Curse Levels

СПОСОБНОСТИ

ARCTIC BURN

No longer increases night vision

Attack Range Bonus decreased from 350/400/450/500 to 300/325/350/375

Burn Damage interval decreased from 1s to 0.5s

SPLINTER BLAST

Can now target allies but not Winter Wyvern herself

Cast Range decreased from 1200 to 1150

Movement Slow rescaled from 30% to 28/32/36/40%

Projectile speed no longer has variable projectile speed based on distance to the target and is always 1200

WINTER'S CURSE

Mana Cost decreased from 200/225/250 to 150/200/250

Now has a Base Duration of 2 seconds

Duration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep

Now has a max duration of 4/5.5/7s

No longer ends prematurely if no enemies are around the target

ТАЛАНТЫ

Level 25 Talent +1.25s Winter's Curse Duration replaced with +55 Winter's Curse Attack Speed

WITCH DOCTOR

ВРОЖДЁННАЯ СПОСОБНОСТЬ

GRIS-GRIS

New Innate ability. Passive, can't be leveled up

Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option

АСПЕКТЫ

HEADHUNTER

PARALYZING CASK

Cask damage increases by 35 per bounce

VOODOO FESTERATION

VOODOO RESTORATION

Deals 30/40/50/60 damage to enemies instead of healing and has 200 more range at all levels

CLEFT DEATH

DEATH WARD

Attack two separate targets at once with reduced by 30% damage. Prioritizes the closest enemy hero

СПОСОБНОСТИ

PARALYZING CASK

No longer has Bonus Damage per bounce by default

MALEDICT

Now deals its first damage instance instantly upon application

Damage per second increased from 12/18/24/30 to 15/20/25/30

Tick Damage interval decreased from 1s to 0.5s

Radius increased from 180 to 200

Cast Range increased from 575 to 600

DEATH WARD

Damage decreased from 65/100/135 to 60/95/130

Cast Range decreased from 600 to 500

VOODOO SWITCHEROO

Attack Speed Reduction increased from 40 to 45

Cooldown increased from 40s to 50s

ТАЛАНТЫ

Level 10 Talent +75 Maledict AoE replaced with +200 Health

Level 15 Talent +300 Health replaced with +100 Maledict AoE

Level 20 Talent Maledict Burst Damage increased from +25% to +30%

WRAITH KING

ВРОЖДЁННАЯ СПОСОБНОСТЬ

VAMPIRIC SPIRIT

Now is an Innate ability. Passive, levels up with Reincarnation

Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40%

When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25%

Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths

АСПЕКТЫ

BONE GUARD

Wraith King's abilities either summon skeletons to fight alongside their liege or help him in fight

BONE GUARD

New Wraith King's second basic ability when the facet is picked

For every 2 kills made, gains a charge. Can be activated to summon 1 skeleton per charge to fight alongside Wraith King. Skeletons benefit from Vampiric Spirit's Lifesteal and can resurrect once. They deal 25% damage to buildings, but gain +25% damage against enemy heroes. Max Charges: 2/4/6/8. Skeleton Damage: 34/39/44/49. Skeleton Duration: 40s

REINCARNATION

Number of Skeletons per hero spawned when reincarnating increased from 1/2/3 to 2/3/4

Aghanim's Shard no longer increases summoned skeleton count

SPECTRAL BLADE

Wraith King's attacks may curse his enemies and other abilities make this curse even stronger

SPECTRAL BLADE

New Wraith King's second basic ability when the facet is picked

Wraith King's attacks passively place a curse that after 3s will deal 20/40/60/80 pure damage and a physical damage equal to 70% of the cursing attack. Curse damage benefits from Vampiric Spirit's Lifesteal. Curse Cooldown for heroes: 18/16/14/12 seconds. Curse Cooldown for creeps: 6s. Illusions of Wraith King don't benefit from Spectral Blade

REINCARNATION

Curse Cooldown is reset on all units in a 900 radius when resurrecting

СПОСОБНОСТИ

WRAITHFIRE BLAST

No longer makes skeletons focus the spell's target nor provide increased attack speed

MORTAL STRIKE

Aghanim's Shard now also grants +150% Critical Damage when in Wraith form

REINCARNATION

Wraith Aura from Aghanim's Scepter moved to Innate ability

ТАЛАНТЫ

Level 10 Talent +25% Summon Skeleton Duration/-25% Cooldown replaced with +20% Wraithfire Blast Impact Damage/DPS

Level 15 Talent +23 Skeletons Attack Damage replaced with +400 Health

Level 20 Talent +5 Minimum Skeletons Spawned replaced with +70 Attack Speed

ZEUS

ВРОЖДЁННАЯ СПОСОБНОСТЬ

STATIC FIELD

Ability returns as an Innate. Passive, can't be leveled up

Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health

АСПЕКТЫ

LIVEWIRE

STATIC FIELD

Makes damage depend on the distance between Zeus and the damaged enemy. Max percentage of 7% is reached at a distance of 200 or closer. Minimum percentage of 2% is dealt at a distance of 1200 or further

DIVINE RAMPAGE

THUNDERGOD'S WRATH

Hits enemies in ascending order from ones with the lowest current health to the highest with a 0.2s interval between strikes. Whenever an enemy is killed by Thundergod's Wrath, damage for the remaining strikes is increased by 15%

СПОСОБНОСТИ

ARC LIGHTNING

No longer deals damage based on the enemy's current health

Damage increased from 85/110/135/160 to 90/120/150/180

THUNDERGOD'S WRATH

No longer deals damage based on opponent's health

Damage increased from 300/425/500 to 300/475/650

LIGHTNING HANDS

No longer grants +100 attack range

Now grants +30 attack speed

Illusion damage reduction now also applies to damage from Static Field

ТАЛАНТЫ

Level 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage

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